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fix: Fix background color blending by using doubles
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,48 @@ | ||
import 'package:flame/extensions.dart'; | ||
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class MutableColor { | ||
final Vector3 rgb; | ||
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double get r => rgb.x; | ||
set r(double value) => rgb.x = value; | ||
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double get g => rgb.y; | ||
set g(double value) => rgb.y = value; | ||
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double get b => rgb.z; | ||
set b(double value) => rgb.z = value; | ||
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MutableColor(double r, double g, double b) : rgb = Vector3(r, g, b); | ||
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MutableColor.fromColor(Color color) | ||
: this( | ||
color.red.toDouble(), | ||
color.green.toDouble(), | ||
color.blue.toDouble(), | ||
); | ||
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Color toColor() => Color.fromARGB(255, r.round(), g.round(), b.round()); | ||
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MutableColor operator +(MutableColor other) { | ||
return MutableColor(r + other.r, g + other.g, b + other.b); | ||
} | ||
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MutableColor operator /(double scalar) { | ||
return MutableColor(r / scalar, g / scalar, b / scalar); | ||
} | ||
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void moveTowards(MutableColor target, double ds) { | ||
r = _moveTowards(r, target.r, ds); | ||
g = _moveTowards(g, target.g, ds); | ||
b = _moveTowards(b, target.b, ds); | ||
} | ||
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double _moveTowards(double current, double target, double ds) { | ||
final diff = target - current; | ||
if (diff.abs() < ds) { | ||
return target; | ||
} else { | ||
return current + ds * diff.sign; | ||
} | ||
} | ||
} |