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feat: Add crt shader #79

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merged 4 commits into from
Jul 3, 2023
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Binary file added assets/images/liltex_3.jpg
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25 changes: 16 additions & 9 deletions lib/main.dart
Original file line number Diff line number Diff line change
@@ -1,22 +1,29 @@
import 'package:flame/flame.dart';
import 'package:flutter/material.dart';
import 'package:google_fonts/google_fonts.dart';
import 'package:lightrunners/shaders/shaders.dart';
import 'package:lightrunners/title/title.dart';

void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
MaterialApp(
debugShowCheckedModeBanner: false,
home: const TitlePage(),
themeMode: ThemeMode.dark,
theme: ThemeData(
colorScheme: const ColorScheme.dark(
primary: Color(0xFFE0D932),
secondary: Color(0xFFE032CF),
BloomShader(
enabled: true,
child: CRTShader(
enabled: true,
child: MaterialApp(
debugShowCheckedModeBanner: false,
home: const TitlePage(),
themeMode: ThemeMode.dark,
theme: ThemeData(
colorScheme: const ColorScheme.dark(
primary: Color(0xFFE0D932),
secondary: Color(0xFFE032CF),
),
textTheme: GoogleFonts.bungeeShadeTextTheme(),
),
),
textTheme: GoogleFonts.bungeeShadeTextTheme(),
),
),
);
Expand Down
46 changes: 46 additions & 0 deletions lib/shaders/bloom.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
import 'dart:ui' as ui;

import 'package:vector_math/vector_math.dart' hide Colors;

import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';

class BloomShader extends StatelessWidget {
const BloomShader({
super.key,
required this.enabled,
required this.child,
});

final bool enabled;
final Widget child;

@override
Widget build(BuildContext context) {

if(!enabled) return child;

return ColoredBox(
color: Colors.black,
child: ShaderBuilder(
assetKey: 'shaders/bloom.glsl',
child: child,
(context, shader, child) {
return AnimatedSampler(
(image, size, canvas) {
shader
..setFloatUniforms((value) {
value.setSize(size);
})
..setImageSampler(0, image);

canvas.drawRect(Offset.zero & size, Paint()..shader = shader);
},
child: child!,
);
},
),
);
}
}

104 changes: 104 additions & 0 deletions lib/shaders/crt.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,104 @@
import 'dart:ui' as ui;

import 'package:vector_math/vector_math.dart' hide Colors;

import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';

class CRTShader extends StatelessWidget {
const CRTShader({
super.key,
required this.enabled,
required this.child,
});

final bool enabled;
final Widget child;

@override
Widget build(BuildContext context) {


if(!enabled) return child;

return ColoredBox(
color: Colors.black,
child: ImageBuilder(
assetImageProvider: const AssetImage('assets/images/liltex_3.jpg'),
(context, pixelTexture) {
return ShaderBuilder(
assetKey: 'shaders/super_crt.glsl',
child: child,
(context, shader, child) {
return AnimatedSampler(
(image, size, canvas) {
shader
..setFloatUniforms((value) {
value
..setSize(size)
..setFloat(1)
..setVector(Vector2(2, 5));
})
..setImageSampler(0, pixelTexture)
..setImageSampler(1, image);

canvas.drawRect(
Offset.zero & size,
Paint()..shader = shader,
);
},
child: child!,
);
},
);
},
),
);
}
}

class ImageBuilder extends StatefulWidget {
const ImageBuilder(
this.builder, {
super.key,
required this.assetImageProvider,
});

final Widget Function(BuildContext context, ui.Image image) builder;
final ImageProvider assetImageProvider;

@override
State<ImageBuilder> createState() => _ImageBuilderState();
}

class _ImageBuilderState extends State<ImageBuilder> {
ui.Image? image;

@override
void didChangeDependencies() {
super.didChangeDependencies();

getImage();
}

Future<void> getImage() async {
widget.assetImageProvider.resolve(ImageConfiguration.empty).addListener(
ImageStreamListener((info, synchronousCall) {
setState(() {
image = info.image;
});
}),
);
}

@override
Widget build(BuildContext context) {
final image = this.image;

if (image == null) {
return const SizedBox.shrink();
}

return widget.builder(context, image);
}
}
2 changes: 2 additions & 0 deletions lib/shaders/shaders.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
export 'bloom.dart';
export 'crt.dart';
4 changes: 2 additions & 2 deletions lib/widgets/controller_menu.dart
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@ class _ControllerMenuState extends State<ControllerMenu> {
@override
Widget build(BuildContext context) {
return SizedBox(
width: 250,
width: 260,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.start,
Expand All @@ -76,7 +76,7 @@ class _ControllerMenuState extends State<ControllerMenu> {
option.name,
style: TextStyle(
fontFamily: GoogleFonts.bungee().fontFamily,
fontSize: 22,
fontSize: 26,
color: Colors.white,
),
),
Expand Down
10 changes: 9 additions & 1 deletion pubspec.lock
Original file line number Diff line number Diff line change
Expand Up @@ -211,6 +211,14 @@ packages:
description: flutter
source: sdk
version: "0.0.0"
flutter_shaders:
dependency: "direct main"
description:
name: flutter_shaders
sha256: "02750b545c01ff4d8e9bbe8f27a7731aa3778402506c67daa1de7f5fc3f4befe"
url: "https://pub.dev"
source: hosted
version: "0.1.2"
flutter_test:
dependency: "direct dev"
description: flutter
Expand Down Expand Up @@ -726,4 +734,4 @@ packages:
version: "3.1.1"
sdks:
dart: ">=3.0.0 <4.0.0"
flutter: ">=3.3.7"
flutter: ">=3.7.0-0.0"
4 changes: 4 additions & 0 deletions pubspec.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@ dependencies:
flame_audio: ^2.0.3
flutter:
sdk: flutter
flutter_shaders: ^0.1.2
gamepads: ^0.1.1
google_fonts: ^4.0.4
phased: ^0.0.3
Expand All @@ -27,6 +28,9 @@ dev_dependencies:

flutter:
uses-material-design: false
shaders:
- shaders/super_crt.glsl
- shaders/bloom.glsl
assets:
- google_fonts/
- assets/images/
Expand Down
61 changes: 61 additions & 0 deletions shaders/bloom.glsl
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
// specify the version of GLSL to use.
#version 460 core

// specify the name of the fragment shader.
precision mediump float;

// include the Flutter-provided "FlutterFragCoord" function.
// this function returns the fragment's position in logical pixels in both in skia and impeller
#include <flutter/runtime_effect.glsl>

// declare the uniform inputs.
uniform vec2 uSize;
uniform sampler2D tTexture;


out vec4 fragColor;

const float blurSize = 1.0/3500.0;
const float intensity = 0.35;


vec4 fragment(vec2 uv, vec2 pos, inout vec4 color) {

vec4 sum = vec4(0);
vec2 texcoord = uv;
int j;
int i;

for (i = -18; i < 18; i++){
float factor = (mod(i, 18) / 10.0 ) * 0.008;
sum += texture(tTexture, vec2(texcoord.x + i * blurSize, texcoord.y * 40)) * factor ;
sum += texture(tTexture, vec2(texcoord.x, texcoord.y + i * blurSize * 40)) * factor ;
}

color = sum+ texture(tTexture, texcoord);

return color;
}

float getLuma(vec3 color) {
vec3 weights = vec3(0.299, 0.587, 0.114);
return dot(color, weights);
}


// the main function
void main() {
vec2 pos = FlutterFragCoord().xy;
vec2 uv = pos / uSize;
vec4 color;

// fragColor = texture(tTexture, uv);
// return;
//
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fragment(uv, pos, color);


fragColor = color;
}
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