Skip to content

BLOCSIE - Benchmark for LOCalization in a Simulated Industrial Environment

Notifications You must be signed in to change notification settings

florianspy/blocsie

Repository files navigation

BLOCSIE

BLOCSIE - Benchmark for LOCalization in a Simulated Industrial Environment

The project was tested to work with the following software versions:

ROS version: ROS melodic, Unity version: 2022.x (Perception package minimum version is 2021.x)

ROS

ROS messages

The source code for the ROS package containing the two new ROS message definitions (Cammat.msg for depth cameras and Scanmat.msg for range sensor), which enables to send angle of hit, material, and distance in one message, can be found in the ros_msg folder. (The material is encoded as uint8 in the Cammat.msg instead of int32 as the Cammat.msg contains depth information for an image (for example, 1920x1080 datapoints), which requires significantly more data for transmission than a range reading (for example, 811 datapoints). However, uint8 can hold up to 255 different materials and enable angluar resolution of 1 degree, which are enough for our use case.) It is a prerequisite for the noise generator.

Compile it via the following command after copying the package into the catkin_ws/src folder and going into the catkin_ws folder:

catkin_make

ROS Unity connection

The connection between Unity and ROS requires building the following package ros_tcp_endpoint.

  1. Download the package from https://github.com/Unity-Technologies/ROS-TCP-Endpoint into your catkin_ws/src folder. Then inside the catkin_ws folder type:
  2. catkin_make

ROS Unity connection - usage

roslaunch ros_tcp_endpoint endpoint.launch

Unity

The sources for the asset are listed in the file https://github.com/florianspy/blocsie/blob/main/BLOCSIE___UnityAssetSources.pdf

installation

  • Install the HDRP Rendering Pipeline
    1. Click on Edit->Project Settings->Graphics->HDRP Rendering Pipeline -> Fix
    2. Right click in the bottom menu and select Create -> Rendering -> HDRP Asset
    3. Click on Edit->Project Settings ->Graphics->Scriptable Rendering Pipeline Select the HDRP Asset
  • Install the unity perception package following the guide https://docs.unity3d.com/Packages/[email protected]/manual/SetupSteps.html
  • Install the unity ros_tcp_endpoint package following the guide https://github.com/Unity-Technologies/ROS-TCP-Connector
  • Download unity package from https://drive.google.com/file/d/1koVoI8hh0QAry02isOlENKvnfQ_PISZm/viewImport and install package in Unity
  • Ensure that you are using Vulkan as graphics api which can be set under Project Settings->Player->Disable "Auto Graphics API for ". Then at "Graphics APIs for " drag Vulkan to the top of the list.
  • Ensure that under Project Settings->Physics->Simulation Mode is set to Script.
  • Our simulation was optimized for a FixedUpdate time of 0.02 seconds (Time between two FixedUpdate calls = time between two simulation steps). Set this value at Project Settings->Time->Fixed Timestamp. Lower values can lead to significant performance drops as within the FixedUpdate timestamp all the scripts need to be executed.

usage

  1. Select which scenario you want to use by selecting the specific scenario in the top left menu and turning off the others by right clicking and selecting "unload scene".
  2. Use the path creator object to specify the path through the environment as well as the speed. To make the robot follow the created path, select the robot and scroll to the script called wheel_odom. Now select from the path object you created the height object and choose it for the Target Path variable of the wheel_odom script. Additionally the variable automationdeg should be set to 2.
  3. Click on the Gameobject "robot" in the left menu and adjust the sensors you want to use:
  • Transformations can be found within the tf script (published topic set via tf_static). The ground truth publisher is inside the Position Script (published topic: gt) and provides the data in form of a PoseStampedMsg, which combines a pose (translation and rotation information) and a timestamp. Both scripts are directly attached to the Gameobject "robot".
  • Wheel odometry is published via "wheel_odom.cs", attached to the Gameobject "robot". Data is provided via the topic set via "odometrytop". It publishes the /clock topic. During each execution, the robot is moved to its next position, and physics steps are triggered. This script keeps track of the simulation time and ensures deterministic simulation. The transformation from "odom" to "base_footprint" is also published on the topic specified by "tftopic". The frame_id and the child_id are set in the function InitializeMessage(). The script provides four different drive modes:
    • 0: The script waits for geometry_msgs/Twist message on the topic specified via "cmdtop". This mode is for remote control via ROS.
    • 1: The robot follows waypoints hardcoded inside "wheel_odom.cs".
    • 2: The robot will follow the Pose data of the GameObject "targetPath". This Gameobject follows the terrain.
    • 3: The robot will follow the data provided in a txt file containing position data. Adapt the file odometry_from_txt.cs to change the path to the file.
  • The camera sensors can be found at the Gameobject "d415" below "robot".
    • The RGBcamera publishes an RGB image. The RGBcamera allows one to set the camera resolution (width and height via Script), the distortion parameters (k1, k2, k3, p1, p2 via Script), frame_id (via Script), frame rate (via Script), the name of the topics (published topics set via cameratopic, caminfotopic via the Script), the field of view (via the Script, the vertical field of view is calculated from the horizontal field of view depending on the image aspect ratio), and near and far clipping (via the Camera itself). The script is currently attached to the "DepthMatAng" object. This way, a necessary render call on the Camera in the DepthAngleMaterialChannel.cs file replaces such a call inside the RGBcamera.cs but allows regardless to read out the data.
    • Three different variants of depth cameras publish depth images. They all have the same options as the RGBcamera. Two depth cameras only publish solely distance information, one as floating point values (DepthCamera) and one as byte values (DepthCameraMono). The depth camera (DepthAngleMaterialChannel.cs), which publishes the material and angle of hit information, is available here (published topics set via cameratopic, caminfotopic). This camera publishes the distances in float.
    • BoundBox publishes BoundingBox data. If an object for which a label was assigned is visible in the camera image, its bounding box will be published. To assign a label left click on a Gameobject. Then select "Add Component" and choose Labeling. Next, select "Use Automatic Labeling" and under "Labeling Scheme" select "use asset name". Afterward, press "Add to Label Config...". In the next window, push the "Add Label" Button next to "IdLabelConfig".
  • The LIDAR can be adjusted at the Gameobject "sick" below "robot". Here options such as minimum range, maximum range, start angle, angular range, scans per second, and total amount of rays can be set up. The LIDAR script publishes distance data on the topic set with the variable "lidar_topic", while on the topic set with "matandangtopic", the messages contain information about distance, material, and angle of hit.
  1. Before you click on the play button (top menu) to start the simulation, ensure that the ros_tcp_endpoint side is already running and you started the recording of the rosbag. For more information on how to record a rosbag visit http://wiki.ros.org/rosbag/Commandline.

Lookup table generator

The source code to create txt files used in the noise generator as a lookup table for the data-driven model can be found in the modelgenerator folder.

adjusting the source code

Adopt now the mg.cpp file to generate the lookup table files you require. It already contains an example source code.

  • For simple interpolation (the case when all measurement data is available and data at the specified distance and degree intervals is to be interpolated from these values), use the constructor with nine arguments, where the last argument is a bool.
  • For the scaling prediction approach (applicable for the LDS), use the constructor with nine arguments, and ensure that the data in ref_material_1 in the first column is for 0 degrees.
  • For the offset approach (applicable for the SICK TIM 561), use the constructor with fourteen arguments, and ensure that the data in ref_material_1, and ref_material_2 in the first column are both times for 0 degrees.
  • For simple interpolation of wheel odometry (the case when all measurement data is available a), use the constructor with six arguments. Here the first column does not need to contain data for &mu=0. The maximum value will be 1-step_width_interpolate_mu for the dynamic friction and maxvel for the velocity. The data will be interpolated starting at &mu=0 and velocity=0.

compiling

Compile it via the following command:

g++ FileHandler.cpp MaterialInterpolator.cpp mg.cpp

usage

The compiled file does not provide user interaction as all the commands have to be done within the source code. To generate the files a simple run command is necessary. ./compiledfile

Noise generator

The source code for the noise generator can be found in the noisegenerator folder. It requires the FileHandler from the modelgenerator folder. Before you use any rosbag from unity, ensure that you have run the python script rosbagwrite.py before, as it will write the messages into the rosbag according to the message time stamps and not the arrival time during recording. It is used with the following syntax (replace input.bag with the name of the bag you want the timestamps to be sorted, while output.bag will contain the sorted messages. The timestamps are only accesible with the python api, therefor, this python script is required.):

python rosbagwrite.py input.bag sorted.bag

adjusting the source code

Inside ng.cpp file, the values of the following variables need to be adjusted to meet your settings:

  • rangematandangtopics == List of the topic(s) containing Scanmat message(s) comprising distance, material, and angle information
  • rangeoutputtopics == List of the topic(s) where range sensor data with noise should be written into
  • depthtopics == List of the topic(s) containing Cammat message(s) comprising depth, material, and angle information
  • depthcaminfos == List of the corresponding camera_info topic(s) to the Cammat message
  • imgtopics == List of the topic(s) containing RGB image messages
  • caminfos == List of the corresponding camera_info topic(s) to the RGB image message
  • amount_of_materials_sensor == amount of lookup tables for this sensor (sensor can be dcam for the depthcamera or range for the rangesensor)
  • path_to_model == the path to the lookup table files
  • ReadFile == change all the commands to match the lookup table files you want to use
  • conststd == constant standard deviation value (only applied for lidar)

compiling

Compile it via the following command replace pathtoFileHandlercpp with the path you stored the modelgenerator:

  1. g++ -I/opt/ros/melodic/include -I/home/catkin_ws/devel/include/lidarmatmsg -I/home/catkin_ws/src/interpolate/src -Ofast -g3 -c -Wall -fmessage-length=0 -std=c++14 -MMD -MP -MF -c ng.cpp pathtoFileHandlercpp/FileHandler.cpp -march=native
  2. g++ -L/opt/ros/melodic/lib -L/opt/ros/melodic/lib/x86_64-linux-gnu -o "ng" ./ng.o ./FileHandler.o -ltf2 -ltf -lxmlrpcpp -lcpp_common -lrosconsole_log4cxx -lroscpp_serialization -lopencv_calib3d -lopencv_core -lopencv_highgui -lopencv_imgcodecs -lmessage_filters -lrostime -lroscpp -lboost_filesystem -lboost_system -lcv_bridge -lrosconsole_backend_interface -lrosconsole -ltf2_ros -lpthread -lboost_thread -lgsl -lgslcblas -lrosbag -lm -lrt -ldl -lconsole_bridge -lrosbag_storage -lcv_bridge -lopencv_core -lopencv_imgproc -march=native

usage

The compiled file can then be used in the following way (sorted.bag is the rosbag that contains your data, outputfolder is the folder that will contain the created rosbags, amountofdatasets are the number of datasets that should be created utilizing continuously the same random number generator):

./ng sorted.bag outputfolder amountofdatasets

You will get two rosbags for each dataset, one with a constant standard deviation (noise-conststd) and one using the data-driven model to create the noise (noise-datastd).

Evaluation

The scripts for the evaluation can be downloaded from the following page https://github.com/florianspy/locchallbench/tree/main/gui. The github page contains the installation and the usage description. Play the rosbags to your algorithm and ensure that they you write the outputs in the format timestamp, x, y, z, qx, qy, qz, qw (each separated by a whitespace). Next you can use the gui to evaluate your results. logo-color

About

BLOCSIE - Benchmark for LOCalization in a Simulated Industrial Environment

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published