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Update Alchemist Goggles and automate Berserker's Cloak #16472

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merged 3 commits into from
Sep 11, 2024

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Worth noting that the item bonus to splash damage on Alchemist Goggles is affected by the same bug as Expanded Splash at the moment, as explained in #16471

@pedrogrullada pedrogrullada added the pr: data update Updates to existing actors and items label Sep 10, 2024
@@ -9,7 +9,7 @@
},
"containerId": null,
"description": {
"value": "<p>This small piece of embroidered cloth is inimical to all magic.</p>\n<p><strong>Activate—Nullify Magic</strong> <span class=\"action-glyph\">2</span> (manipulate)</p><hr /><p><strong>Effect</strong> You cover a magic item with the cloth or wave the cloth near a magic effect and attempt to counteract the effect or item. The cloth's counteract check modifier is [[/r 1d20+17 #Counteract]]{+32}, and its counteract rank is 10. Regardless of the result, the cloth of nullification can't be activated again for [[/br 2d6 #hours]]{2d6 hours}. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. With a successful counteract check, you can instead choose to completely absorb the magic from the effect or item into the cloth of nullification. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell.</p>\n<p>The cloth of nullification automatically fails to counteract most artifacts and similarly powerful items</p>"
"value": "<p>This small piece of embroidered cloth is inimical to all magic.</p>\n<p><strong>Activate—Nullify Magic</strong> <span class=\"action-glyph\">2</span> (manipulate)</p><hr /><p><strong>Effect</strong> You cover a magic item with the cloth or wave the cloth near a magic effect and attempt to counteract the effect or item. The cloth's counteract check modifier is [[/r 1d20+32 #Counteract]]{+32}, and its counteract rank is 10. Regardless of the result, the cloth of nullification can't be activated again for [[/br 2d6 #hours]]{2d6 hours}. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. With a successful counteract check, you can instead choose to completely absorb the magic from the effect or item into the cloth of nullification. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell.</p>\n<p>The cloth of nullification automatically fails to counteract most artifacts and similarly powerful items</p>"
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@pedrogrullada pedrogrullada Sep 10, 2024

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The formula had +17 instead of +32 here, so I just changed that

@@ -9,7 +9,7 @@
},
"containerId": null,
"description": {
"value": "<p>This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.</p>\n<p><strong>Activate—Doom the Urn</strong> <span class=\"action-glyph\">r</span> (concentrate)</p>\n<p><strong>Trigger</strong> You would become doomed, or your doomed value would increase</p>\n<p><strong>Requirements</strong> The ashes aren't doomed</p><hr /><p><strong>Effect</strong> The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your doomed condition. Each night when you get a full night's rest, you can reduce your own doomed condition or that of the urn, but not both.</p>\n<hr />\n<p><strong>Activate—Spirit's Wrath</strong> <span class=\"action-glyph\">1</span> (attack, concentrate, manipulate)</p>\n<p><strong>Frequency</strong> once per round</p><hr /><p><strong>Effect</strong> The urn shoots a bolt of void energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of [[/r 1d20+15 #Spell]]{+15} or your own spell attack modifier, whichever is higher. On a success, the bolt deals @Damage[4d4[void]] damage (doubled on a critical success).</p>"
"value": "<p>This sealed pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you.</p>\n<p><strong>Activate—Doom the Urn</strong> <span class=\"action-glyph\">r</span> (concentrate)</p>\n<p><strong>Trigger</strong> You would become @UUID[Compendium.pf2e.conditionitems.Item.Doomed], or your doomed value would increase</p>\n<p><strong>Requirements</strong> The ashes aren't doomed</p><hr /><p><strong>Effect</strong> The ashes in the urn intervene, taking the doomed condition in your place, and you don't gain or increase the value of your doomed condition. Each night when you get a full night's rest, you can reduce your own doomed condition or that of the urn, but not both.</p><hr /><p><strong>Activate—Spirit's Wrath</strong> <span class=\"action-glyph\">1</span> (attack, concentrate, manipulate)</p>\n<p><strong>Frequency</strong> once per round</p><hr /><p><strong>Effect</strong> The urn shoots a bolt of void energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of [[/r 1d20+15 #Spell]]{+15} or your own spell attack modifier, whichever is higher. On a success, the bolt deals @Damage[4d4[void]] damage (doubled on a critical success).</p>"
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Just linked the doomed condition here

@TikaelSol TikaelSol merged commit 41fd491 into foundryvtt:master Sep 11, 2024
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@pedrogrullada pedrogrullada deleted the some-equipment branch September 11, 2024 17:15
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