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# Prison Break | ||
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Hello everyone, welcome to Prison Break, an environmental affinity game created by Franceso Petrini, Udit Chophla, and Payal Kulkarni. Being an environmental affinity game, Prison Break provides minimal guidance and leverages the environment, itself, the convey possible user choices. Every choice in our game modifies the game environment and has consequences for how the playthrough can continue. Ultimately, our goal is to record user behavior and their affinity towards violence or pacificsm. We hope this game can be used for future work at the intersection of computer science and psychology, where we can track user characeteristics such as age, gender, major or profession, etc. and how these characterstics impact their decision making in the game. | ||
Hello everyone, welcome to Prison Break, an environmental affinity game created by Franceso Petrini, Udit Chophla, and Payal Kulkarni. Being an environmental affinity game, Prison Break provides minimal guidance and leverages the environment, itself, the convey possible user choices. Every choice in our game modifies the game environment and has consequences for how the playthrough can continue. Ultimately, our goal is to record user behavior and their affinity towards violence or pacificsm. We hope this game can be used for future work at the intersection of computer science and psychology, where we can track user characteristics such as age, gender, major or profession, etc. and how these characteristics impact their decision making in the game. | ||
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Video Demo: https://drive.google.com/file/d/1zVLKBmsjcU9HPe3yGD2vD9cZ_y61AMzW/view?usp=sharing |