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This repository has been archived by the owner on Apr 23, 2022. It is now read-only.
lipki edited this page Dec 19, 2014 · 8 revisions

Welcome.

Here, you'll learn how to use Blender2Minecraft.

With Blender2Minecraft you can open (import) the Minecraft model files into Blender / Making Changes / then re-register (export) in the Minecraft format.

Blender is a powerful 3D software / The Minecraft format "Block Model" are very simple and limited.

Blender2Minecraft will do anything to help you, but it must be careful to respect the limitations of the format for the export works.

to start

You have two options:

  1. Open the file blender2minecraftTemplate.blend
  2. Or import an existing Minecraft model

I suggest you start with the second method, Import an existing file for editing.

Prepare your resource pack

To start you need to prepare a resource pack will contain your blocks and your textures to be able to test it in game.

Take your texture pack if you already have one.
or
Create a minimum resource pack:

In Minecraft resourcepacks/
     TestModel/
         pack.mcmeta
         assets/
             minecraft/
                 blockstates/
                 models/
                     block/
                     item/
                 textures/
                     blocks/
                     ... etc.

Choose your block : cactus

In the file .minecraft/versions/1.8/1.8.jar/assets/minecraft/... You can find the original files. Copy this file in your "resource pack".

  • Copy : 1.8.jar/assets/minecraft/blockstates/cactus.json
    In : TestModel/assets/minecraft/blockstates/cactus.json

In this file we see the appeal of model "cactus".

(...)"normal": { "model": "cactus" }(...)

So we copy the file located here :

  • Copy : 1.8.jar/assets/minecraft/models/block/cactus.json
    In : TestModel/assets/minecraft/models/block/cactus.json

In this file we see the appeal of three textures.

"particle": "blocks/cactus_side",
"bottom": "blocks/cactus_bottom",
"top": "blocks/cactus_top",
"side": "blocks/cactus_side"

Make sure that these files exist in your resource pack.

The preparation is finished

Now we start to work

Open Blender and import the file /model/block/cactus.json from your resource pack.

  • Delete default Cube
  • File > Import > Minecraft model (.json)
    --> TestModel/assets/minecraft/models/block/cactus.json

Actually the script can export only Cubes.

See this image for the possible rotations

rotation

We can move default rotation center, check the video.

http://youtu.be/uzi7hcXEfeQ