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WIP: Improve scroll speed #5283
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Jacalz
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Nov 27, 2024
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type EventFunc interface { | ||
Execute() | ||
} | ||
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type SimpleEventFunc func() | ||
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func (fn SimpleEventFunc) Execute() { | ||
fn() | ||
} | ||
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type DragEventFunc struct { | ||
wid Draggable | ||
ev *DragEvent | ||
} | ||
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func NewDragEventFunc(wid Draggable, ev *DragEvent) *DragEventFunc { | ||
return &DragEventFunc{wid, ev} | ||
} | ||
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func (drag *DragEventFunc) Execute() { | ||
drag.wid.Dragged(drag.ev) | ||
} |
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I know this is a draft PR but just FYI: this adds a public API for something that I suppose only was intended to be used internally? You might want to use one of the packages in the internal/
folder.
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Description:
First attempt at improving scroll speed by reducing the amount of calls to Draggable.Dragged.
Big diff because it introduces an interface type for queued events to allow differentiation for optimization purposes.
References:
Checklist:
Where applicable: