You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a duplicate of gazebosim/gz-sim#15. It seems like this happens when objects are so far away from the origin that they don't fit in the bounding box created by ode's collision detection code. But I don't understand why the objects move that far in the first place.
Environment
source build
gz-sim version: 5641ef2cc7bed13e06892d29ffd3663b2f172e76
gz-physics version: f54d4de
built with
gcc version: 11.4.0 (Ubuntu 11.4.0-1ubuntu1~22.04)
build options: -DCMAKE_BUILD_TYPE=Coverage
Description
Steps to reproduce:
tar xf a.tar.gz
gz sim buggy.sdf -r
Output
a.log
The text was updated successfully, but these errors were encountered: