Chill analog-styled Gameboy Advance picross/nonogram/hanjie/griddler game made with Butano for GBA Jam 2022, with some gameplay elements inspired by Battle Picross by Sean Reid.
- 12 original 12x12 picross puzzles to solve
- cringy Japanese anime girl voice clips provided by me
- fancy bossanova module music not made by me (not now at least)
- possible story mode that will put one's strategy skills to the test and have a different ending based on said skills
- maybe a tutorial mode that explains various solving strategies just because
- creator mode that allows making puzzles and sharing them via GBA save files (any save files)
- original character cameos of some sort?
- A button - color the square the pen cursor is pointing at/confirm menu option
- B button - cross out the square/exit menu
- D-pad - move the cursor (hint: pressing and holding a directional key while holding A or B on the picross grid will mark otherwise empty squares as either "on" or "off" in the selected direction)
- Select - exit puzzle screen
- Start (in creator mode) - write current puzzle to SRAM
- L or R button (in creator mode) - switch custom puzzle slots in SRAM to write to (only three slots available for now, writing to a full slot will overwrite its contents)
The biggest issue for now is making the creator mode work properly on VBA-M since it will write to SRAM only on top of an already existing save file and only after closing the emulator.
- Completely replace boolean arrays with unsigned integers for quicker reads, writes and condition checks
- Figure out how to design the main game state interface class to avoid any chaos in overridden methods and simplify game loop coding (and reduce used backgrounds)
- Story mode - add scenarios, character sprites, timer for puzzle solving and variables for writing various puzzle solving stats of the player
- Make some lo-fi tracker beats to solve griddlers to
- Bwehh