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Only RGBGFX was using namespaces, and not in consistent ways. (For example,
packing
andsorting
were namespace equivalents of the snake_case prefixes used in the other programs, butdetail
was for "private" templates in headers, andoptimized
/unoptimized
were kind of arbitrary.) So this just removes them entirely.This avoids potentially referring to values/functions in two ways (namespace-qualified, or unqualified in their "own" file), or worse, the same name in two namespaces (e.g.
outputTileData
).This also removes or reduces usage of some other C++ abstractions (
using
,friend
) when they're not necessary.