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# 6DOF Test | ||
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## Zero gravity space | ||
-[x] no gravity | ||
-[x] swim movement | ||
-[ ] no swim up/down based on pitch | ||
-[ ] correct on ground to use all surface orientations | ||
-[x] no fall damage | ||
-[ ] bump into wall damage regardless of direction | ||
-[ ] make mob AI less helpless in zero gravity | ||
- [x] no gravity | ||
- [x] swim movement | ||
- [ ] no swim up/down based on pitch | ||
- [ ] correct on ground to use all surface orientations | ||
- [x] no fall damage | ||
- [ ] bump into wall damage regardless of direction | ||
- [ ] make mob AI less helpless in zero gravity | ||
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## 6DOF | ||
-[x] camera | ||
-[ ] fix skybox not using the correct transform for some reason | ||
-[ ] fix culling transform | ||
-[x] model pose | ||
-[ ] look around | ||
-[ ] controls for roll | ||
-[ ] camera relative movement (hook Entity.movementInputToVelocity) | ||
-[ ] sync orientation | ||
-[x] animate transition back to upright (roll) | ||
- [x] camera | ||
- [ ] fix skybox not using the correct transform for some reason | ||
- [ ] fix culling transform | ||
- [x] model pose | ||
- [ ] look around | ||
- [ ] controls for roll | ||
- [ ] camera relative movement (hook Entity.movementInputToVelocity) | ||
- [ ] sync orientation | ||
- [x] animate transition back to upright (roll) |