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Fixed perlin noise shader by changing to different rand function (same thing I did with value noise) and adding seed.
I have also noticed that perlin noise, along with some other ones have
seamless
shader parameter which currently does nothing. Worth checking out whether it is something we want to implement for all shaders, or just remove it as it currently does nothing. I think either option is fine, as long as there is consistency.Other than that this is ready to be merged 👍🏽