[3.3.0] - 2019-03-26
This build may be unstable, as it was pushed straight from development. We'll try and solve any issues as soon as possible.
Added
- VCOM Situation Framework
- Revamped reinforcements system
- New movement system (AI will not enter combat mode unless very close to enemies)
- New CQC system (To tie in with the new movement system)
- New suppression system (To tie in with the new movement system)
- Revamped clear building logic
Changed
- Functions have now been categorised
- fn_EnemyArray has new parameters
- fn_AIHEARING now sets units to "AWARE"
Fixed
- AI will only call out formation change when actually changed.
- VCOM should run on zeus/headless now