Create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc.
Latest Update: July 24th, 2022
Note: A good understanding of Blueprints & Data Tables will be useful in order to modify content.
Video Preview / Game Example (Demo) / Documentation / Official Website / GitHub Profile
This Space Shooter / Bullet Hell Editor includes several Data Tables and custom Data Structures that allow you to create your own Enemies, Bullets and Player Appareance + Stats. If you need help in order to include the project assets into your own project, read the User's Manual.
This is what you can modify:
- Meshes
- Materials
- Sounds
- Particles
- AI
- Attacks
- Bullet Stats
- Player Stats
- Enemy Stats
- Camera Shakes
- Levels
- ...and everything you need ;)
Read the manual here: [ENGLISH | SPANISH]
If you have any questions, contact me and I will answer you and include your question into the User's Manual.
- OFFICIAL WEBSITE: www.gerlogu.com
- CONTACT EMAIL: [email protected]
Destructible meshes are not included on this project. Those effects can be easily implemented by using Apex Destruction plugin and modifying the actors Blueprint.
Features:
- Custom Level editing by using Behavior Trees that define the progress of the level and the order of the waves.
- Custom Enemy editing by using Data Tables.
- Custom Player editing by using Data Tables.
- Custom Bullet editing by using Data Tables.
- UI example (Main Menu, HUD, Score...)
Number of Blueprints: 31
Number of Blueprint Interfaces: 6
Input:
Action Mappings
- Shoot: Gamepad Right Trigger | Space Bar
Axis Mappings
- HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
- VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]
Network Replicated: No
Supported Development Platforms:
- Windows
- Mac
Documentation: [ENGLISH | SPANISH]
Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual.