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An Unreal Engine toolkit ๐Ÿงฐ to create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this without editing any actor directly ๐Ÿ‘พ

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Bullet Hell Editor

Version Asset Type Asset Stars
Create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc.

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If you find this asset useful, please support it by giving a "โ˜… Star" to the repository, thank you!

Description

Latest Update: July 24th, 2022

Note: A good understanding of Blueprints & Data Tables will be useful in order to modify content.

Video Preview / Game Example (Demo) / Documentation / Official Website / GitHub Profile

๐Ÿ“š Overview

This Space Shooter / Bullet Hell Editor includes several Data Tables and custom Data Structures that allow you to create your own Enemies, Bullets and Player Appareance + Stats. If you need help in order to include the project assets into your own project, read the User's Manual.

๐Ÿ“ฃ Content

This is what you can modify:

  • Meshes
  • Materials
  • Sounds
  • Particles
  • AI
  • Attacks
  • Bullet Stats
  • Player Stats
  • Enemy Stats
  • Camera Shakes
  • Levels
  • ...and everything you need ;)

๐Ÿ›  How to Use

Read the manual here: [ENGLISH | SPANISH]

๐Ÿ—ฃ Contact

If you have any questions, contact me and I will answer you and include your question into the User's Manual.

โš  Disclaimer

Destructible meshes are not included on this project. Those effects can be easily implemented by using Apex Destruction plugin and modifying the actors Blueprint.

Technical Information

Features:

  • Custom Level editing by using Behavior Trees that define the progress of the level and the order of the waves.
  • Custom Enemy editing by using Data Tables.
  • Custom Player editing by using Data Tables.
  • Custom Bullet editing by using Data Tables.
  • UI example (Main Menu, HUD, Score...)

Number of Blueprints: 31

Number of Blueprint Interfaces: 6

Input:

Action Mappings

  • Shoot: Gamepad Right Trigger | Space Bar

Axis Mappings

  • HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
  • VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]

Network Replicated: No

Supported Development Platforms:

  • Windows
  • Mac

Documentation: [ENGLISH | SPANISH]

Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual.

Images

IMG_2 IMG_4 IMG_6 IMG_5 IMG_7 IMG_1 IMG_3

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An Unreal Engine toolkit ๐Ÿงฐ to create your own Levels, Bullets and Enemies by using customized Data Tables, Structures, Behavior Trees, etc. All this without editing any actor directly ๐Ÿ‘พ

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