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fix: Update CHANGELOG.md (#650)
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bitsandfoxes authored Oct 9, 2024
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10 changes: 5 additions & 5 deletions CHANGELOG.md
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### Features

- Add setting that allows switching between the project and user directories for the internal Sentry database location on Windows/Linux ([#616](https://github.com/getsentry/sentry-unreal/pull/616))
- Add non-ASCII characters support for user messages ([#624](https://github.com/getsentry/sentry-unreal/pull/624))
- Upgrade Android gradle plugin from v2.1.5 to v4.11.0 ([#633](https://github.com/getsentry/sentry-unreal/pull/633))
- Add API to allow users to trace their distributed system and connect in-game with backend errors ([#631](https://github.com/getsentry/sentry-unreal/pull/631))
- Allow overriding `UploadSymbolsAutomatically` via environment variable `SENTRY_UPLOAD_SYMBOLS_AUTOMATICALLY` ([#636](https://github.com/getsentry/sentry-unreal/pull/636))
- Added an option that allows users to switch between the `project` and `user directory` for the internal Sentry database location on Windows/Linux ([#616](https://github.com/getsentry/sentry-unreal/pull/616))
- User messages now support non-ASCII characters ([#624](https://github.com/getsentry/sentry-unreal/pull/624))
- The SDK now brings Android Gradle Plugin v4.11.0 (upgraded from v2.1.5) ([#633](https://github.com/getsentry/sentry-unreal/pull/633))
- Added a new API to allow users to `continue a trace`. This allows users to trace their distributed system and connect in-game with backend errors ([#631](https://github.com/getsentry/sentry-unreal/pull/631))
- The SDK now allow overriding `UploadSymbolsAutomatically` via environment variable `SENTRY_UPLOAD_SYMBOLS_AUTOMATICALLY` ([#636](https://github.com/getsentry/sentry-unreal/pull/636))

### Fixes

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