Skip to content

Commit

Permalink
Fix build errors due to missing includes (#606)
Browse files Browse the repository at this point in the history
  • Loading branch information
tustanivsky authored Aug 1, 2024
1 parent 87291b8 commit b91d6f1
Show file tree
Hide file tree
Showing 3 changed files with 10 additions and 0 deletions.
4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,10 @@

## Unreleased

### Fixes

- Missing includes errors should no longer pass over CI checks ([#606](https://github.com/getsentry/sentry-unreal/pull/606))

### Dependencies

- Bump Java SDK (Android) from v7.12.1 to v7.13.0 ([#607](https://github.com/getsentry/sentry-unreal/pull/607))
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,8 @@
#include "Misc/ConfigCacheIni.h"
#include "PropertyHandle.h"
#include "Framework/Notifications/NotificationManager.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformFileManager.h"
#include "Interfaces/IPluginManager.h"
#include "Runtime/Launch/Resources/Version.h"

Expand Down
4 changes: 4 additions & 0 deletions sample/Source/SentryPlaygroundEditor.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,10 @@ public SentryPlaygroundEditorTarget( TargetInfo Target) : base(Target)
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;

// Disable Unity build and PCH files to catch missing include errors in CI
bUseUnityBuild = false;
bUsePCHFiles = false;

#if UE_5_1_OR_LATER
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
#endif
Expand Down

0 comments on commit b91d6f1

Please sign in to comment.