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archive update
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SandeMC committed Aug 15, 2024
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6 changes: 3 additions & 3 deletions docs/en/additional-setup.md
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Expand Up @@ -132,7 +132,7 @@ If you're here after anything else (including installing the archive on Linux),
| Detail Distance | Between 10 and 70 | This setting controls the secondary LOD render distance for props detail.<br>**Setting it above *10* causes pop-in, and above *70* is known to cause instability and artifacts.** |
| Vehicle Density | Below 70 | This setting controls the number of cars on the road.<br>**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** |
| Definition | On<br>Off if playing at 1280x720 | This setting controls depth of field and motion blur (**Off** is enabled, **On** is disabled).<br>**If playing above 1280x720, *Off* ends up blurring the image on PC and effects simply do not scale up with resolution - due to that, keep it *On* unless you play at that resolution.**<br>Can be quickly toggled by pressing ++p++ button in-game.</br> |
| VSync | Off if using DXVK<br>On | This setting controls vertical synchronization.<br>**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation. ==Also add `d3d9.maxFrameRate = 60` to :material-file:`dxvk.conf` or limit framerate with other methods you know to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Frame Generation or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. |
| VSync | Off if using DXVK<br>On | This setting controls vertical synchronization.<br>**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation. ==Also add `d3d9.maxFrameRate = 60` to :material-file:`dxvk.conf` or limit framerate with other methods you know to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112).==** AMD Fluid Motion Frames (if DXVK is used) or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. |
=== "FusionFix"
!!! warning ""
Following options require [FusionFix](../essential-modding/fusionfix.md).
Expand All @@ -149,11 +149,11 @@ If you're here after anything else (including installing the archive on Linux),
| Texture Filter Quality | Anisotropic 16x | This setting controls texture filtering. |
| View Distance | 25<br>Up to 70 | This setting controls the main LOD render distance for things like buildings and vehicles. Also affects the render distance for props.<br>**Setting it above *25* causes pop-in, and above *70* has diminishing results.** |
| Detail Distance | 31<br>Up to 70 | This setting controls the secondary LOD render distance for props detail.<br>**Setting it above *31* causes pop-in, and above *70* has diminishing results.** |
| Vehicle Density | Below 70 | This setting controls the number of cars on the road.<br>**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** |
| Vehicle Density | Below 70<br>100 with a custom popcycle (archive) | This setting controls the number of cars on the road.<br>**Setting it too high can make driving too much of a hassle, especially with the unstable traffic AI, which can occasionally create random blocks even on straight roads and bridges.** |
| VSync | Off if using DXVK<br>On | This setting controls vertical synchronization.<br>**If using [DXVK](optimization.md) with configuration applied, keep the game's implementation *Off* in favor of DXVK's implementation.** |
| Sun Shafts | Preference | This setting controls custom-implemented godrays. |
| Anti-aliasing | SMAA | This setting controls the anti-aliasing method. |
| FPS Limiter | 60<br>30 | This setting controls the FPS limit.<br>**Recommended to set to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), although the story can be beaten above 60 if ignoring bugs. You may want to lower it to 30 for some minigames.** AMD Frame Generation or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. |
| FPS Limiter | 60<br>30 | This setting controls the FPS limit.<br>**Recommended to set to 60 or 30 to avoid [timing-related issues](https://github.com/GTAmodding/GTAIV-Issues-List/issues/112), although the story can be beaten above 60 if ignoring bugs. You may want to lower it to 30 for some minigames.** AMD Fluid Motion Frames (if DXVK is used) or [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) can be used to artificially increase the framerate. |
| FOV | Preference | This setting controls the game FOV in increments from the game's default value. |
| Lamppost Shadows | Preference | This setting enables lamppost shadows at the cost of potential pop-in and reduced performance. |

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