Releases: glacier-modding/NavKit
Releases · glacier-modding/NavKit
NavKit v0.9.3
New features in 0.9.3:
- Significant speed improvement for AIRG generation
- GUI improvements
- Vision Data toggle
Fixes in 0.9.3:
- Use standard AIRG and NAVP colors
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.9.2...v0.9.3
NavKit v0.9.2
New features in 0.9.2:
- Added axis, navp, and airg text
- Added airg waypoint selection
- Added color coding for Airg waypoints
- Added configurable framerate, default to monitor refresh rate
- Added slider for zTolerance
- Removed escape key handler
- Airg generation Improvements - Check multiple z levels for matches
- Uses 8-bit arrays for Airg bit arrays and vision data
- Update airg visibility data generation
- Improved log buffer
- Saves airg in background thread
- Scene extract - include entity ids for ALOCs in object names in the obj file
Fixes in 0.9.2:
- Fix pf box rotation
- Fix some log messages
- Fix some duplicate generated airg points
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.9.1...v0.9.2
NavKit v0.9.1
NavKit v0.9.1
New features in 0.9.1:
- Added sliders for AIRG generation:
- XZ Spacing
- Y spacing
- Tolerance: How far outside a newmesh polygon a grid point can be
Fixes in 0.9.1:
- Fixes saving to new files for NAVP, AIRG, and OBJ
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.9...v0.9.1
Navkit v0.9
NavKit v0.9
New features in 0.9:
- Uses updated default Recast settings
- Generates multiple layers for AIRG
- AIRG generation handled in background thread
Fixes in 0.9:
- .ini file paths are used for each file and folder type properly now
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.8...v0.9
v0.8
NavKit v0.8
New features in 0.8.0:
- Uses updated default Recast settings
- Uses ALOCs instead of PRIMs
- Logging handled in background thread
- Window is resizable
- New Editor.dll
- Extract menu paths are saved to and loaded from an ini file
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.7.1...v0.8
v0.7.1
NavKit v0.7.1
New features in 0.7.0:
- Uses correct values from Hitman for Recast settings (Thanks Anthony Fuller!)
- Uses highest LOD instead of lowest
- Gets all visible ZGeomEntities with physics
- No longer requires hash_list.txt
- New Editor.dll
Fixes in 0.7.1:
- Add support for 1080p
- Fix for IndexOutOfBoundsException when calculating LOD
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the
HITMAN 3\Retail\mods
folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.6...v0.7.1
NavKit v0.7
NavKit v0.7
New features in this release:
- Uses correct values from Hitman for Recast settings (Thanks Anthony Fuller!)
- Uses highest LOD instead of lowest
- Gets all visible ZGeomEntities with physics
- No longer requires hash_list.txt
- New Editor.dll
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the
HITMAN 3\Retail\mods
folder and replace the existing Editor.dll file that is there
Note: NavKit is still a work in progress and still has some known issues.
Full Changelog: v0.6...v0.7
NavKit v0.6
NavKit v0.6
New features in this release:
- WIP AIRG generation
- Navp generation bounding box sliders
- UI improvements
- Navp area selection
- WIP Navp area stairs toggle
- Navp area flags log output
- Importing "include" ZPFBoxEntity (pathfinding box) from game
- Updated Editor.dll
- Brought needed functions from io-scene-glacier into Glacier2Obj.py
Installation Instructions:
- Scene Extract feature requires ZHMModSDK.
- Once it is installed, copy Editor.dll to the
HITMAN 3\Retail\mods
folder and replace the existing Editor.dll file that is there
Note: features marked WIP are works in progress and may not work as intended or may cause issues.
Full Changelog: v0.5...v0.6
NavKit v0.5
NavKit v0.5
New features:
- Add Navp viewing in game
- Includes custom Editor.dll for Scene Extraction and View Navp In Game features
- Makes Blender .exe location customizable
Full Changelog: v0.4...v0.5
NavKit v0.4
New changes in this release:
- Adds customizable Navp generation (requires Blender to be installed)
- Still WIP, needs PfBox support, which will be added in a later version
- Utilizes multithreading to keep the UI responsive while performing operations
- Utilizes multithreading for Prim extraction in glacier2obj
- Improves file dialogs by switching to to the Native File Dialog library