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Releases: glacier-modding/NavKit

NavKit v0.9.3

04 Nov 18:14
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New features in 0.9.3:

  • Significant speed improvement for AIRG generation
  • GUI improvements
  • Vision Data toggle

Fixes in 0.9.3:

  • Use standard AIRG and NAVP colors

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
    Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.9.2...v0.9.3

NavKit v0.9.2

22 Oct 08:23
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New features in 0.9.2:

  • Added axis, navp, and airg text
  • Added airg waypoint selection
  • Added color coding for Airg waypoints
  • Added configurable framerate, default to monitor refresh rate
  • Added slider for zTolerance
  • Removed escape key handler
  • Airg generation Improvements - Check multiple z levels for matches
  • Uses 8-bit arrays for Airg bit arrays and vision data
  • Update airg visibility data generation
  • Improved log buffer
  • Saves airg in background thread
  • Scene extract - include entity ids for ALOCs in object names in the obj file

Fixes in 0.9.2:

  • Fix pf box rotation
  • Fix some log messages
  • Fix some duplicate generated airg points

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
    Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.9.1...v0.9.2

NavKit v0.9.1

29 Sep 23:56
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NavKit v0.9.1

New features in 0.9.1:

  • Added sliders for AIRG generation:
    • XZ Spacing
    • Y spacing
    • Tolerance: How far outside a newmesh polygon a grid point can be

Fixes in 0.9.1:

  • Fixes saving to new files for NAVP, AIRG, and OBJ

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
    Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.9...v0.9.1

Navkit v0.9

26 Sep 07:31
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NavKit v0.9

New features in 0.9:

  • Uses updated default Recast settings
  • Generates multiple layers for AIRG
  • AIRG generation handled in background thread

Fixes in 0.9:

  • .ini file paths are used for each file and folder type properly now

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
    Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.8...v0.9

v0.8

19 Sep 07:49
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NavKit v0.8

New features in 0.8.0:

  • Uses updated default Recast settings
  • Uses ALOCs instead of PRIMs
  • Logging handled in background thread
  • Window is resizable
  • New Editor.dll
  • Extract menu paths are saved to and loaded from an ini file

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there
    Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.7.1...v0.8

v0.7.1

31 Jul 14:06
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NavKit v0.7.1

New features in 0.7.0:

  • Uses correct values from Hitman for Recast settings (Thanks Anthony Fuller!)
  • Uses highest LOD instead of lowest
  • Gets all visible ZGeomEntities with physics
  • No longer requires hash_list.txt
  • New Editor.dll

Fixes in 0.7.1:

  • Add support for 1080p
  • Fix for IndexOutOfBoundsException when calculating LOD

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there

Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.6...v0.7.1

NavKit v0.7

31 Jul 08:11
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NavKit v0.7

New features in this release:

  • Uses correct values from Hitman for Recast settings (Thanks Anthony Fuller!)
  • Uses highest LOD instead of lowest
  • Gets all visible ZGeomEntities with physics
  • No longer requires hash_list.txt
  • New Editor.dll

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there

Note: NavKit is still a work in progress and still has some known issues.

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Full Changelog: v0.6...v0.7

NavKit v0.6

27 Jul 10:25
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NavKit v0.6

New features in this release:

  • WIP AIRG generation
  • Navp generation bounding box sliders
  • UI improvements
  • Navp area selection
  • WIP Navp area stairs toggle
  • Navp area flags log output
  • Importing "include" ZPFBoxEntity (pathfinding box) from game
  • Updated Editor.dll
  • Brought needed functions from io-scene-glacier into Glacier2Obj.py

Installation Instructions:

  • Scene Extract feature requires ZHMModSDK.
  • Once it is installed, copy Editor.dll to the HITMAN 3\Retail\mods folder and replace the existing Editor.dll file that is there

Note: features marked WIP are works in progress and may not work as intended or may cause issues.

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Full Changelog: v0.5...v0.6

NavKit v0.5

17 Jul 07:43
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NavKit v0.5

New features:

  • Add Navp viewing in game
  • Includes custom Editor.dll for Scene Extraction and View Navp In Game features
  • Makes Blender .exe location customizable

Screenshot 2024-07-16 223308
Screenshot 2024-07-16 223135
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Screenshot 2024-07-16 235055

Full Changelog: v0.4...v0.5

NavKit v0.4

15 Jul 07:05
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New changes in this release:

  • Adds customizable Navp generation (requires Blender to be installed)
    • Still WIP, needs PfBox support, which will be added in a later version
  • Utilizes multithreading to keep the UI responsive while performing operations
  • Utilizes multithreading for Prim extraction in glacier2obj
  • Improves file dialogs by switching to to the Native File Dialog library

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