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video/ai-extensions/video-85-starship/AiExtensions.swift
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import SwiftUI | ||
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struct GlowbyScreen: View { | ||
static let enabled = true | ||
static let title = "Starship Lander" | ||
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@State private var landerPosition = CGPoint(x: 160, y: 20) | ||
@State private var landerRotation = 0.0 | ||
@State private var velocityY = 0.0 | ||
@State private var score = 0 | ||
@State private var gameOver = false | ||
@State private var gameTimer: Timer? | ||
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let gameWidth: CGFloat = 320 | ||
let gameHeight: CGFloat = 384 | ||
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var body: some View { | ||
VStack { | ||
Spacer() | ||
HStack { | ||
Spacer() | ||
ZStack { | ||
Rectangle() | ||
.fill(Color.black) | ||
.frame(width: gameWidth, height: gameHeight) | ||
.overlay( | ||
Rectangle() | ||
.stroke(Color.blue, lineWidth: 4) | ||
) | ||
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Rectangle() | ||
.fill(Color.green) | ||
.frame(width: 96, height: 16) | ||
.position(x: gameWidth / 2, y: gameHeight - 8) | ||
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Rectangle() | ||
.fill(Color.white) | ||
.frame(width: 32, height: 48) | ||
.rotationEffect(.degrees(landerRotation)) | ||
.position(landerPosition) | ||
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Text("Score: \(score)") | ||
.foregroundColor(.white) | ||
.position(x: gameWidth / 2, y: 20) | ||
} | ||
.frame(width: gameWidth, height: gameHeight) | ||
.clipped() | ||
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Spacer() | ||
} | ||
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HStack { | ||
Button(action: { move(left: true) }) { | ||
Text("←") | ||
.font(.title) | ||
.padding() | ||
.background(Color.blue) | ||
.foregroundColor(.white) | ||
.cornerRadius(10) | ||
} | ||
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Button(action: { move(left: false) }) { | ||
Text("→") | ||
.font(.title) | ||
.padding() | ||
.background(Color.blue) | ||
.foregroundColor(.white) | ||
.cornerRadius(10) | ||
} | ||
} | ||
.padding() | ||
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Button(action: restartGame) { | ||
Text("Restart") | ||
.font(.title) | ||
.padding() | ||
.background(Color.red) | ||
.foregroundColor(.white) | ||
.cornerRadius(10) | ||
} | ||
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Spacer() | ||
} | ||
.frame(maxWidth: 360) | ||
.onAppear(perform: startGame) | ||
.alert(isPresented: $gameOver) { | ||
Alert(title: Text("Game Over"), message: Text("Your score: \(score)"), dismissButton: .default(Text("OK"), action: restartGame)) | ||
} | ||
} | ||
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func startGame() { | ||
landerPosition = CGPoint(x: gameWidth / 2, y: 20) | ||
landerRotation = 0 | ||
velocityY = 0 | ||
score = 0 | ||
gameOver = false | ||
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gameTimer = Timer.scheduledTimer(withTimeInterval: 0.05, repeats: true) { _ in | ||
updateGame() | ||
} | ||
} | ||
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func updateGame() { | ||
velocityY += 0.1 | ||
landerPosition.y += velocityY | ||
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if landerPosition.y > gameHeight - 48 { | ||
gameTimer?.invalidate() | ||
if abs(landerPosition.x - gameWidth / 2) < 48 && abs(landerRotation) < 15 { | ||
score += 100 | ||
} else { | ||
gameOver = true | ||
} | ||
} | ||
} | ||
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func move(left: Bool) { | ||
if left { | ||
landerPosition.x -= 5 | ||
landerRotation = max(landerRotation - 5, -30) | ||
} else { | ||
landerPosition.x += 5 | ||
landerRotation = min(landerRotation + 5, 30) | ||
} | ||
} | ||
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func restartGame() { | ||
gameTimer?.invalidate() | ||
startGame() | ||
} | ||
} |
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<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<title>Starship Lander Game</title> | ||
<script src="https://cdn.tailwindcss.com"></script> | ||
</head> | ||
<body class="bg-gray-900 h-screen flex flex-col items-center justify-center"> | ||
<div id="game-container" class="relative w-80 h-96 bg-black border-4 border-blue-500 overflow-hidden"> | ||
<div id="lander" class="absolute w-8 h-12 bg-white transform rotate-0 transition-transform duration-100 ease-linear" style="left: 160px; top: 20px;"></div> | ||
<div id="landing-pad" class="absolute bottom-0 w-24 h-4 bg-green-500" style="left: 112px;"></div> | ||
</div> | ||
<div class="mt-4 text-white text-xl">Score: <span id="score">0</span></div> | ||
<div class="mt-2 flex space-x-4"> | ||
<button id="left-btn" class="bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded"> | ||
← | ||
</button> | ||
<button id="right-btn" class="bg-blue-500 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded"> | ||
→ | ||
</button> | ||
</div> | ||
<button id="restart-btn" class="mt-4 bg-red-500 hover:bg-red-700 text-white font-bold py-2 px-4 rounded"> | ||
Restart | ||
</button> | ||
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<script> | ||
const lander = document.getElementById('lander'); | ||
const landingPad = document.getElementById('landing-pad'); | ||
const scoreElement = document.getElementById('score'); | ||
const leftBtn = document.getElementById('left-btn'); | ||
const rightBtn = document.getElementById('right-btn'); | ||
const restartBtn = document.getElementById('restart-btn'); | ||
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let posX = 160; | ||
let posY = 20; | ||
let velocityY = 0; | ||
let rotation = 0; | ||
let score = 0; | ||
let gameLoop; | ||
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function updateLanderPosition() { | ||
lander.style.left = `${posX}px`; | ||
lander.style.top = `${posY}px`; | ||
lander.style.transform = `rotate(${rotation}deg)`; | ||
} | ||
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function gameStep() { | ||
velocityY += 0.1; // Gravity | ||
posY += velocityY; | ||
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if (posY > 360) { // Ground level | ||
if (posX > 112 && posX < 176 && Math.abs(rotation) < 15) { | ||
// Successful landing | ||
clearInterval(gameLoop); | ||
score += 100; | ||
scoreElement.textContent = score; | ||
alert('Successful landing! +100 points'); | ||
} else { | ||
// Crash | ||
clearInterval(gameLoop); | ||
alert('Crash! Game Over'); | ||
} | ||
posY = 360; | ||
} | ||
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updateLanderPosition(); | ||
} | ||
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function startGame() { | ||
posX = 160; | ||
posY = 20; | ||
velocityY = 0; | ||
rotation = 0; | ||
updateLanderPosition(); | ||
clearInterval(gameLoop); | ||
gameLoop = setInterval(gameStep, 50); | ||
} | ||
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leftBtn.addEventListener('click', () => { | ||
posX -= 5; | ||
rotation = Math.max(rotation - 5, -30); | ||
updateLanderPosition(); | ||
}); | ||
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rightBtn.addEventListener('click', () => { | ||
posX += 5; | ||
rotation = Math.min(rotation + 5, 30); | ||
updateLanderPosition(); | ||
}); | ||
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restartBtn.addEventListener('click', startGame); | ||
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document.addEventListener('keydown', (e) => { | ||
if (e.key === 'ArrowLeft') leftBtn.click(); | ||
if (e.key === 'ArrowRight') rightBtn.click(); | ||
}); | ||
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startGame(); | ||
</script> | ||
</body> | ||
</html> |