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Add single bedrock app #331
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The app works great, tested it on 1.17.1. I would still like to provide suggestions for some enhancements,
Everything following this are minor nitpicks,
Regardless of these nitpicks, the app works great with my limited testing. |
@SurfingDude-1182 Thank you for your suggestions!
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It's very slow when using |
Updated. |
all(rect([x, global_TOP_Y - 1, z], [0, global_CHECK_HEIGHT - 1, 0], [0, 0, 0]), _ != global_BLOCK_NAME), | ||
from = [x, global_TOP_Y - global_DRAW_HEIGHT, z]; | ||
if(global_from_bottom, from:1 = 0); | ||
shapes += ['box', global_DURATION, 'from', from, 'to', [x + 1, global_TOP_Y + 1, z + 1], 'color', global_COLOR, 'fill', global_COLOR]; |
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Same here, you can add 'player', global_player
so it only goes to that player.
Yep, this is exactly what I had in mind. |
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I tested it and look at the code.
It looks good! and It works well.
Wonderful app, Looking forward to using it while playing.
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Works great!
Find single bedrock on top of the nether.
Just like the "Bedrock Ceiling" feature of BoundingBoxOutlineReloaded.
Type
/single_bedrock
to turn on rendering, and type again to turn off.It checks 9x9 chunks around the player on every 20gt.
It seems that carpet shapes can be occluded by blocks. (Is there an option to make shapes always visible behind blocks?)
So if the boxes are occluded, type
/single_bedrock bottom
to make it from y=0 to y=127, type again to turn off.Tested on 1.18.2.
Screenshots: