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* feat: New Condition APIs - New methods for `ICondition`: - `AnyExcept` ensures the listed conditions are *not* present. - `OnlyAny` ensures that *only* the listed conditions are met. - `EqualTo` ensures that the condition state matches the listed set. - New `IsGameIdle` method in `IClientState` can be used to check if the player is not in any "active" game state.
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