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Use function start signature instead of function call (#1878)
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Kurochi51 authored Jul 2, 2024
1 parent a042ec9 commit 87de538
Showing 1 changed file with 15 additions and 1 deletion.
16 changes: 15 additions & 1 deletion Dalamud/Game/Internal/DXGI/SwapChainVtableResolver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -73,9 +73,23 @@ protected override unsafe void Setup64Bit(ISigScanner sig)
// var p = processModule.BaseAddress + 0x82C7E0; // DXGISwapChain::Present
// var p = processModule.BaseAddress + 0x82FAC0; // DXGISwapChain::runtime_present
// DXGISwapChain::handle_device_loss =>df DXGISwapChain::Present => DXGISwapChain::runtime_present
// 5.2+ - F6 C2 01 0F 85
// 6.0+ - F6 C2 01 0F 85 88

var scanner = new SigScanner(processModule);
var runtimePresentSig = "E8 ?? ?? ?? ?? 44 0F B6 55 ??"; // NOTE: This sig is from reshade's DLL, normally dxgi.dll.
var runtimePresentSig = "F6 C2 01 0F 85"; // NOTE: This sig is from reshade's DLL, normally dxgi.dll.

try
{
if (fileInfo.FileVersion.StartsWith("6."))
{
runtimePresentSig = "F6 C2 01 0F 85 88";
}
}
catch (Exception ex)
{
Log.Error(ex, "Failed to get reshade version info - falling back to 5.x signature");
}

try
{
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