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Merge pull request #10109 from tetrapod00/standard-material-grow
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Add note about flat shading and Grow in Standard Material page
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skyace65 authored Oct 18, 2024
2 parents 9a44730 + e55dffb commit 687d07a
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6 changes: 6 additions & 0 deletions tutorials/3d/standard_material_3d.rst
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Expand Up @@ -658,6 +658,12 @@ make it black and unshaded, reverse culling (Cull Front), and add some grow:

.. image:: img/spatial_material11.png

.. note::

For Grow to work as expected, the mesh must have connected faces with shared
vertices, or "smooth shading". If the mesh has disconnected faces with unique
vertices, or "flat shading", the mesh will appear to have gaps when using Grow.

Transform
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