Skip to content

Commit

Permalink
Merge pull request #9764 from tetrapod00/fog-disabled-advanced-postpr…
Browse files Browse the repository at this point in the history
…ocessing

Fix compile error in advanced_postprocessing.rst
  • Loading branch information
skyace65 authored Aug 16, 2024
2 parents b54f912 + f48748a commit f3beeb7
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion tutorials/shaders/advanced_postprocessing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ and sets the vertex position in clip space directly.
shader_type spatial;
// Prevent the quad from being affected by lighting and fog. This also improves performance.
render_mode unshaded, disable_fog;
render_mode unshaded, fog_disabled;
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);
Expand Down

0 comments on commit f3beeb7

Please sign in to comment.