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Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.5107) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
If AudioStreamSynchronized::set_sync_stream is called while playback is playing, audio will be stopped.
I've described some of my experience with AudioStreamSynchronized on this bluesky thread, for those interested on discussing about it.
There's an opened PR to fix it.
You can reproduce this behavior here, with detailed informations, running the res://scene unexpected_behaviors/stream_sync_stops_when_set.tscn
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 5500 (Intel Corporation; 20.19.15.5107) - Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (4 Threads)
Issue description
If AudioStreamSynchronized::set_sync_stream is called while playback is playing, audio will be stopped.
I've described some of my experience with AudioStreamSynchronized on this bluesky thread, for those interested on discussing about it.
There's an opened PR to fix it.
Steps to reproduce
Minimal reproduction project (MRP)
You can reproduce this behavior here, with detailed informations, running the res://scene unexpected_behaviors/stream_sync_stops_when_set.tscn
The text was updated successfully, but these errors were encountered: