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Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu.
master
test_collision_polygon3d.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu.
4.3.stable
master
master
(in the editor)Steps to reproduce
Minimal reproduction project (MRP)
test_collision_polygon3d.zip
The text was updated successfully, but these errors were encountered: