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CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu #101413

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Calinou opened this issue Jan 10, 2025 · 0 comments

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@Calinou
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Calinou commented Jan 10, 2025

Tested versions

  • Reproducible in: 4.4.dev 24d7451
  • Not reproducible in: 4.3.stable

System information

Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)

Issue description

CollisionPolygon3D is not visible in the running project when Visible Collision Shapes is enabled in the Debug menu.

4.3.stable

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master

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master (in the editor)

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Steps to reproduce

  • Load the MRP linked below.
  • Enable Debug > Visible Collision Shapes then run the project.
  • Notice how only the sphere collision shape appears, not the collision polygon, despite both being direct children of their respective StaticBody3D.

Minimal reproduction project (MRP)

test_collision_polygon3d.zip

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