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When pressent C or X to duplicate or move a selection of tiles, the cursor jumps to a new position, which is annoying / disrupting. Especially when the selection is large, as the cursor jumps to the bottom left corner of the selection.
bug2-gridmap-selection-jump-when-cut.mp4
Steps to reproduce
Create a Gridmap, place a few tiles
Select multiple tiles, starting from top-left and dragging to bottom-right
Press C or X
Observe the selection jump
Minimal reproduction project (MRP)
I will make one when I start working on it (until then, please refer to step to reproduce or the video provided).
The text was updated successfully, but these errors were encountered:
Tested versions
Godot 4.3dev7
System information
Godot v4.4.dev7 - Windows 11 (build 22631) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.5613) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads)
Issue description
When pressent C or X to duplicate or move a selection of tiles, the cursor jumps to a new position, which is annoying / disrupting. Especially when the selection is large, as the cursor jumps to the bottom left corner of the selection.
bug2-gridmap-selection-jump-when-cut.mp4
Steps to reproduce
Minimal reproduction project (MRP)
I will make one when I start working on it (until then, please refer to step to reproduce or the video provided).
The text was updated successfully, but these errors were encountered: