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2D HDR makes scenes significantly darker #98708
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Can you provide more information and an MRP? For example, what is in your scene? How can someone else reproduce this issue? What renderer are you using? What environment settings do you have? What format is the texture you are using? are you drawing it with a shader? or a built in material? Ideally you would provide an MRP that reproduces the issue so contributors can reproduce the issue and investigate a solution |
Here's linear colors mode in the ENV node + sphere with StandardMaterial3D |
Thank you for your response! That really helps. One more question: Did you restart the editor after turning on HDR 2D? |
Yes, since to apply 2D HDR you have to click on [Save and Restart the Editor] |
Tested versions
Godot 4.3 Stable
System information
Windows 10 x64, RTX 3060 Ti, Ryzen 5600x
Issue description
Enabling “HDR” makes everything (and especially HDRi) significantly darker. I've tried several methods to locate any relevant side of the issue (physical light units, auto exposure, etc). Nothing changes that, it's just right away darker. No screen shaders are applied. It also compresses the image significantly (almost making it look like 6-bit)
Steps to reproduce
Select 3D scene
Enable 2D HDR
Minimal reproduction project (MRP)
N/A
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