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[macOS] Export to Windows doesn't start unless I click on the Wine app #98725

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AdriaandeJongh opened this issue Nov 1, 2024 · 3 comments

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@AdriaandeJongh
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Tested versions

4.3.stable

System information

Godot v4.3.stable - macOS 15.0.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)

Issue description

Screen.Recording.2024-11-01.at.14.03.50.mp4

Steps to reproduce

Export to Windows on macOS.

Minimal reproduction project (MRP)

n/a

@bruvzg
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bruvzg commented Nov 1, 2024

It's strange that Wine is showing in the dock at all. What's your Wine path in the editor settings? Is it pointing to the .app bundle or directly to the wine64 executable (/Applications/Wine Stable.app/Contents/Resources/wine/bin/wine64).

@AdriaandeJongh
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@bruvzg it's pointing at: /Applications/Wine Stable.app/Contents/MacOS/wine

@AdriaandeJongh
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... and I can confirm that having it point to /Applications/Wine Stable.app/Contents/Resources/wine/bin/wine64 fixes this issue.

This should probably either be mentioned in the docs (here?) or work out of the box if the user has the other path to the main app selected.

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