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Zooming with scroll is broken with the Game view camera override #98737

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passivestar opened this issue Nov 1, 2024 · 0 comments
Open

Zooming with scroll is broken with the Game view camera override #98737

passivestar opened this issue Nov 1, 2024 · 0 comments

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@passivestar
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Tested versions

v4.4.dev.custom_build [c6c464c]

System information

Godot v4.4.dev (c6c464c) - macOS 14.5.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)

Issue description

It's a bit hard to explain or even understand what exactly is going on but a single mousewheel tick can throw the camera away several hundred meters away. It's not just hyper-sensitive it also appears to be inverted and wrapped around some distance range, so when light scrolling the camera is jittering around uncontrollably

s.mp4

Steps to reproduce

  1. Run the project
  2. Switch to the Game mode
  3. Click 3D
  4. Click on the camera override button
  5. Scroll in game

Minimal reproduction project (MRP)

I just made a new empty project so I don't think it's needed to debug but here it is just in case:
new-game-project.zip

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