You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v4.4.dev (c6c464c) - macOS 14.5.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)
Issue description
It's a bit hard to explain or even understand what exactly is going on but a single mousewheel tick can throw the camera away several hundred meters away. It's not just hyper-sensitive it also appears to be inverted and wrapped around some distance range, so when light scrolling the camera is jittering around uncontrollably
s.mp4
Steps to reproduce
Run the project
Switch to the Game mode
Click 3D
Click on the camera override button
Scroll in game
Minimal reproduction project (MRP)
I just made a new empty project so I don't think it's needed to debug but here it is just in case: new-game-project.zip
The text was updated successfully, but these errors were encountered:
Tested versions
v4.4.dev.custom_build [c6c464c]
System information
Godot v4.4.dev (c6c464c) - macOS 14.5.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)
Issue description
It's a bit hard to explain or even understand what exactly is going on but a single mousewheel tick can throw the camera away several hundred meters away. It's not just hyper-sensitive it also appears to be inverted and wrapped around some distance range, so when light scrolling the camera is jittering around uncontrollably
s.mp4
Steps to reproduce
Minimal reproduction project (MRP)
I just made a new empty project so I don't think it's needed to debug but here it is just in case:
new-game-project.zip
The text was updated successfully, but these errors were encountered: