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Godot v4.3.stable (77dcf97) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
Issue description
extendsNode2Dfunc_enter_tree() ->void:
print("_enter_tree")
pass# Called when the node enters the scene tree for the first time.func_ready() ->void:
print("_ready")
pass# Replace with function body.func_exit_tree() ->void:
print("_exit_tree")
pass
I expect the print result:
_enter_tree_ready_exit_tree
But currently the print result:
_enter_tree_ready
Steps to reproduce
Run the project in the editor and close the window.
Check the print results.
Tested versions
v4.3.stable
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
Issue description
I expect the print result:
But currently the print result:
Steps to reproduce
Run the project in the editor and close the window.
Check the print results.
Minimal reproduction project (MRP)
bugtest.zip
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