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Godot v4.3.stable - macOS 15.0.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
Issue description
The state of the 'Export With Debug' checkbox in the export project window gets reset to default (= on) between editor sessions and it's quite annoying for making release builds of my game because I always have to remember to uncheck it:
Screen.Recording.2024-11-02.at.09.53.20.mp4
In my humble opinion, this boolean shouldn't even be in the window there, but part of the export options, but that's perhaps more of a proposal than an issue report. Bringing the toggle over to the export settings would, however, solve this issue too.
Steps to reproduce
Export a game to any platform with the Export With Debug unchecked.
Restart the editor.
Export again but notice that the checkbox is checked again.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
4.3.stable
System information
Godot v4.3.stable - macOS 15.0.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
Issue description
The state of the 'Export With Debug' checkbox in the export project window gets reset to default (= on) between editor sessions and it's quite annoying for making release builds of my game because I always have to remember to uncheck it:
Screen.Recording.2024-11-02.at.09.53.20.mp4
In my humble opinion, this boolean shouldn't even be in the window there, but part of the export options, but that's perhaps more of a proposal than an issue report. Bringing the toggle over to the export settings would, however, solve this issue too.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: