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To use Cloud Anchors, you must now enable the ARCore API instead of the older ARCore Cloud Anchor API, which is now deprecated. To support older app versions, you may enable both while making the transition. Apps built with ARCore SDK 1.32.0 and lower will target the older API, while apps built with ARCore SDK 1.33.0 and higher will target the new API. Note the following:
The new API uses the domain name arcore.googleapis.com instead of arcorecloudanchor.googleapis.com.
If you are using Signed JWTs to authenticate on iOS, you will need to change the audience claim to https://arcore.googleapis.com/ for apps built with ARCore SDK 1.33.0 and higher.
If you are using an API Key which is restricted by API, you must allow the ARCore API.
If you send requests to the ARCore Cloud Anchor Management API from your backend, you must also change the domain name to arcore.googleapis.com, after enabling the ARCore API.
The old API/endpoint will continue to be supported through August 2023.
ARCore's targetSdkVersion has been updated to Android API level 33. If your app does not specify a targetSdkVersion, your app's targetSdkVersion will become 33 due to manifest merging. Specifying a Target API Level in your Unity project's Project Settings > Player > Android > Other Settings will override ARCore's targetSdkVersion value.
The new ARCore Geospatial Terrain anchor API creates an anchor at a specified horizontal position and altitude relative to the horizontal position's terrain.
ARAnchorManager.ResolveAnchorOnTerrain() provides an anchor for game objects in your scene at the specified latitude, longitude, altitude above the terrain, and orientation.
TerrainAnchorState gets the Terrain anchor state of Geospatial Terrain anchor.
Other changes
Disable Analytics Reporting in External Dependency Manager on Unity 2022.1+ to avoid network connect errors in Editor. For more details, refer to Issue#484.