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Player Objects List Analyzer Update 1 #52

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Player Objects List Analyzer Update 1 #52

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yvan-burrie
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After 6 hours, here is an exhausting update on the reading for this section of the MGX.
Update 2 will have the remaining objects updated.
Note that I have not tested this script at all!

After 6 hours, here is an exhausting update on the reading for this section of the MGX.
Update 2 will have the remaining objects updated.
Note that I have not tested this script at all!
@goto-bus-stop
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goto-bus-stop commented Aug 12, 2017

This looks like a lot of great info, thanks! I'll have a good look and hopefully incorporate them soon (and your trigger changes from a few months ago as well!)

@yvan-burrie
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Sorry if I failed the checks. My commits have been somewhat info provision rather than improvements. I need to figure out where I went wrong.
There's lots about the MGX format I've unmasked. I see lots of hidden iterations. Are there any sections or structures you need clarifications on?

@happyleavesaoc
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This is a very interesting PR! You are solving one of the big unknowns!

@yvan-burrie
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Yeah man, with Tapsa's help, we've basically unmasked the entire MGX format.

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3 participants