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Most of the WebGL stuff I've written aims at something like photorealism. This post by Jonathan Hartley persuaded me that there's much more to creating interesting 3D stuff: <http://tartley.com/?p=1142> So I decided to write a shader that used the cross-hatching technique used in technical drawing. One thing led to another, and this repo is the result.
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A WebGL teapot using some non-realistic shaders. Might get on to LearningWebGL sometime...
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