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Making of
- Unity
- Unreal Engine
- SketchUp
- Blender
Variables affecting carbon footprint possible to calculate: Household (electricity, natural gas, oil, coal, propane); Flights (hours, distance, via other destination); Car & Motorbike (mileage, EU/US car database); Bul & Rail (bus, coach, local/commuter train, tram, subway, taxi); Secondary carbon footprint (Food & drink products, pharmaceuticals, clothes/textiles, computers & IT, television/radio, motor vehicles, furniture, hotels/restaurants, recreational/sport activities).
Start with a few questions in a form :
- Travel e.g. “how many flights do you take a year?”
- Consumption e.g.“how much meat do you eat?”
Aerial view of a rainforest - user input for personal carbon footprint (day/week/month/year) (plane journey/train journey/car journey/motorbike journey). Brainstorm for how design could look:
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Islands: Three options of views of Island: pre-carbon footprint; post-carbon stomping; ideal/realistic carbon-treading. Inspiration:
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Trees: low-poly trees to keep rendering cost low:
- Solutions page/ways to minimise carbon footprint: https://www.carbonfootprint.com/minimisecfp.html
- FB/social media upload of your own footprint.
- Could also have comparison of your own average/average pp of your country/average pp worldwide and worldwide target?
- Getting information from flightradar24.com to produce an AR program whereby when you point to the sky with your phone, within a certain set range, airplane(s) will appear.
- Airplane will then show live data of how far it has travelled and translate that into its carbon footprint and the amount of trees that have been damaged/used by the plane at that given time.
- Possibility to click on the data of a plane and redirected to another page/stay on page where shows you a visual of all of the trees.
- Example from flight24tracker
We decided on Option 1, since there already existed a project/app similar to Option 2, and Option 1 seemed more independent from flight schedules.
- Define workflow for exporting model with ambient occlusion to obj, mtl, texture map. [done]
- Flowing and animated water from one island to another
- Oil spill animation
- Dynamically:
- Add trees to grassland [done]
- Add oil to main island [became a coal mine]
- Add plastic to water [water colour changable]
- Button to take picture of canvas and add it to a tweet/fb post [done]