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Meeting Notes
Matthias edited this page Nov 9, 2020
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- Free-for-all
- Team focussed Game design limits scaling
- Implement simple AI
- Mainly for development purposes
- Abilities
- Leap
- One Ultimate Ability
- Buff
- Objective grants buff
- Different Playmodes
- Start with one
- Stats for end-level screen
- 3 Stufen Evolution
- Evolution Rush!
- Homebase (ohne aktive funktion)
- Passiv Punkte sammeln durch objectives oder kill
- Ziel ist es als erstes Stufe 3 zu erreichen
- Bei upgrade: Mobs spawnen? Items spawnen? Ultimate ready/unlocked
- Safe Zone Base?
- Recover Live
- Kills are punished - loosing points
- Level design -holes, Water, ...