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Meeting Notes

Matthias edited this page Nov 9, 2020 · 3 revisions

2020-11-08

  • Free-for-all
    • Team focussed Game design limits scaling
  • Implement simple AI
    • Mainly for development purposes
  • Abilities
    • Leap
    • One Ultimate Ability
  • Buff
    • Objective grants buff
  • Different Playmodes
    • Start with one
  • Stats for end-level screen
  • 3 Stufen Evolution
  • Evolution Rush!
  • Homebase (ohne aktive funktion)
  • Passiv Punkte sammeln durch objectives oder kill
  • Ziel ist es als erstes Stufe 3 zu erreichen
  • Bei upgrade: Mobs spawnen? Items spawnen? Ultimate ready/unlocked
  • Safe Zone Base?
    • Recover Live
  • Kills are punished - loosing points
  • Level design -holes, Water, ...
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