(Malware's Development Kit for SE)
A toolkit to help with ingame script (programmable block) development for Keen Software House's space sandbox Space Engineers. It helps you create a ready-to-code project for writing ingame scripts, and provides an analyzer which warns you if you're trying to use something that is not allowed in Space Engineers.
- Helps you create a fully connected script project in Visual Studio, with all references in place
- Requires that you have the game installed, but does not require you to have it running
- Class templates for normal utility classes and extension classes
- Tells you if you're using code that's not allowed in Space Engineers (whitelist checker)
- Deploys multiple classes into a single PB script, which then is placed in the local Workshop space for easy access in-game - no copy/paste needed
- Supports optional code minifying: Fit more code within the limits of the programmable block
- Allows real reusable code libraries through the use of Visual Studio's Shared Project
- Out-of-game script blueprint manager allows you to rename and delete script blueprints without starting the game
- MDK/SE Wiki page
- Getting Started
- Quick Introduction to Space Engineers Ingame Scripts
(You don't have to use the extension to get something out of this guide) - Contributing to MDK
Space Engineers is trademarked to Keen Software House. This toolkit is fan-made, and its developer has no relation to Keen Software House.