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* Add files via upload * Fix metadata tags --------- Co-authored-by: Mare Cosmin <[email protected]>
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/* | ||
@title: SnakeGame | ||
@author: Elijah Grandell | ||
@tags: [] | ||
@addedOn: 2024-09-16 | ||
*/ | ||
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const player = "p"; | ||
const food = "f"; | ||
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setLegend( | ||
[ player, bitmap` | ||
................ | ||
..0000000000000. | ||
..0000000000000. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0044444444400. | ||
..0000000000000. | ||
..0000000000000. | ||
................ | ||
................` ], | ||
[ food, bitmap` | ||
................ | ||
................ | ||
..........000... | ||
.......0.0DDD00. | ||
........0DDDDDD0 | ||
....000.0000000. | ||
...033C000CCCC0. | ||
..03333CCCCCCCC0 | ||
.033233333CCCCC0 | ||
.032333333CCCCC0 | ||
.033333333CCCCC0 | ||
..033333333CCC0. | ||
..033333333CCC0. | ||
...03333333CC0.. | ||
....003333300... | ||
......00000.....` ] | ||
); | ||
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setSolids([]); | ||
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let level = 0; | ||
const levels = [ | ||
map` | ||
p......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
..........` | ||
]; | ||
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setMap(levels[level]); | ||
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// Set the background color to brown | ||
addText("", {x: 0, y: 0, color: color`1`}); | ||
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setPushables({ | ||
[ player ]: [] | ||
}); | ||
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let snake = [{x: 0, y: 0}]; | ||
let direction = {x: 1, y: 0}; | ||
let foodPosition = {x: 1, y: 1}; | ||
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// Initialize score and highscore | ||
let score = 0; | ||
let highscore = 0; | ||
let gameInterval = null; // Initialize with null | ||
let isGameOver = false; | ||
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// Function to clear the board | ||
function clearBoard() { | ||
for (let y = 0; y < height(); y++) { | ||
for (let x = 0; x < width(); x++) { | ||
getTile(x, y).forEach(t => t.remove()); // Remove all sprites from the tile | ||
} | ||
} | ||
} | ||
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// Function to place food randomly on the grid | ||
function placeFood() { | ||
const emptyCells = []; | ||
for (let y = 0; y < height(); y++) { | ||
for (let x = 0; x < width(); x++) { | ||
if (!getTile(x, y).some(t => t.type === player)) { | ||
emptyCells.push({x, y}); | ||
} | ||
} | ||
} | ||
foodPosition = emptyCells[Math.floor(Math.random() * emptyCells.length)]; | ||
addSprite(foodPosition.x, foodPosition.y, food); | ||
} | ||
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placeFood(); | ||
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onInput("w", () => { | ||
if (direction.y === 0 && !isGameOver) direction = {x: 0, y: -1}; | ||
}); | ||
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onInput("a", () => { | ||
if (direction.x === 0 && !isGameOver) direction = {x: -1, y: 0}; | ||
}); | ||
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onInput("s", () => { | ||
if (direction.y === 0 && !isGameOver) direction = {x: 0, y: 1}; | ||
}); | ||
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onInput("d", () => { | ||
if (direction.x === 0 && !isGameOver) direction = {x: 1, y: 0}; | ||
}); | ||
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onInput("k", () => { | ||
if (isGameOver) restartGame(); | ||
}); | ||
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function moveSnake() { | ||
const head = {x: snake[0].x + direction.x, y: snake[0].y + direction.y}; | ||
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// Check if the snake hits the wall or itself | ||
if (head.x < 0 || head.x >= width() || head.y < 0 || head.y >= height() || getTile(head.x, head.y).some(t => t.type === player)) { | ||
return gameOver(); | ||
} | ||
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snake.unshift(head); | ||
addSprite(head.x, head.y, player); | ||
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// Check if the snake eats food | ||
if (head.x === foodPosition.x && head.y === foodPosition.y) { | ||
getTile(foodPosition.x, foodPosition.y).forEach(t => { | ||
if (t.type === food) t.remove(); | ||
}); | ||
placeFood(); | ||
score++; // Increase score when food is eaten | ||
updateScoreDisplay(); // Update the score display | ||
} else { | ||
const tail = snake.pop(); | ||
getTile(tail.x, tail.y).forEach(t => { | ||
if (t.type === player) t.remove(); | ||
}); | ||
} | ||
} | ||
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function updateScoreDisplay() { | ||
clearText(); // Clear the previous score display | ||
addText(`Score: ${score}`, {x: 3, y: 1, color: color`0`}); | ||
addText(`Highscore: ${highscore}`, {x: 3, y: 2, color: color`4`}); | ||
} | ||
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function gameOver() { | ||
clearInterval(gameInterval); | ||
isGameOver = true; | ||
addText("Game Over", {x: 5, y: 7, color: color`3`}); | ||
addText("Press 'K'", {x: 5, y: 9, color: color`0`}); | ||
addText("to Restart.", {x: 4, y: 11, color: color`0`}); | ||
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// Update highscore if the current score is higher | ||
if (score > highscore) { | ||
highscore = score; | ||
} | ||
} | ||
updateScoreDisplay() | ||
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function restartGame() { | ||
// Clear the game board | ||
clearBoard(); | ||
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// Reset the game state | ||
snake = [{x: 0, y: 0}]; | ||
direction = {x: 1, y: 0}; | ||
score = 0; | ||
isGameOver = false; | ||
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// Start the game loop again | ||
updateScoreDisplay(); | ||
placeFood(); // Place the food again after clearing the board | ||
gameInterval = setInterval(moveSnake, 200); | ||
} | ||
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// Start the initial game loop | ||
gameInterval = setInterval(moveSnake, 200); | ||
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updateScoreDisplay(); // Initial score display | ||
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afterInput(() => {}); |