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* Add files via upload * Update compudino.js --------- Co-authored-by: Lucas <[email protected]>
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/* Credit: Cookie Click! by briyandyju09 (https://sprig.hackclub.com/gallery/Cookie_Click!) */ | ||
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const next ="d"; | ||
const player = "p"; | ||
const candy = "s"; | ||
const ball = "a"; | ||
const melody = tune` | ||
500: G5-500, | ||
500: G5-500, | ||
500: B5~500, | ||
500: A5^500, | ||
14000`; | ||
const levelup = tune`; | ||
500: E5~500, | ||
500: E5~500, | ||
500: F5-500 + A5^500, | ||
500: G5-500, | ||
500: F5/500 + A5^500, | ||
500: E5/500 + G5^500, | ||
13000` | ||
const evolved = "z"; | ||
const medicine = "i"; | ||
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let play = 0; | ||
let feed = 0; | ||
let health = 0; | ||
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setLegend ( | ||
[ player, bitmap` | ||
....000000...... | ||
...00....000.... | ||
...0.......0.... | ||
..00.0..0..0.... | ||
000.........0... | ||
0000........0... | ||
.000......0.0... | ||
00.....0.00.0... | ||
00.00..000..0... | ||
.0000...00..00.. | ||
....0.......000. | ||
....0.........0. | ||
....0.........0. | ||
....0.000.0000.. | ||
....0.0.0.0..... | ||
....000..00.....` ], | ||
[ candy, bitmap` | ||
................ | ||
................ | ||
............3... | ||
...........33... | ||
...........33... | ||
......999.33.... | ||
.....3993333333. | ||
.3333399333333C. | ||
333333399333CC.. | ||
.33.333993CC.... | ||
...33C399C...... | ||
..333.CCC....... | ||
..33C........... | ||
..CC............ | ||
................ | ||
................` ], | ||
[ ball, bitmap` | ||
................ | ||
......000....... | ||
....0020200..... | ||
...002202220.... | ||
..00022022200... | ||
.0002220220020.. | ||
.0200220220220.. | ||
.0220000002220.. | ||
.0222000002220.. | ||
.0222000002220.. | ||
.0222000002220.. | ||
.0020022200200.. | ||
.1002222220001.. | ||
..10222222001... | ||
...100000001.... | ||
....11111111....` ], | ||
[ evolved, bitmap` | ||
....000000...... | ||
...004DD4000.... | ||
...044444440.... | ||
..0040440440.... | ||
0004444444440... | ||
0000444444440... | ||
.0004444DD040... | ||
00444440D0040... | ||
00400440004D0... | ||
.0000444004400.. | ||
....044444DD000. | ||
....04444444DD0. | ||
....04444444DD0. | ||
....0D000D0000.. | ||
....0D0.0D0..... | ||
....000..00.....` ], | ||
[ medicine, bitmap` | ||
................ | ||
................ | ||
..........333... | ||
.........3333C.. | ||
........33333C.. | ||
.......33333C... | ||
......63333CC... | ||
.....666333C.... | ||
...666663CC..... | ||
..6666663C...... | ||
..66666FF....... | ||
.66666FF........ | ||
.666FFF......... | ||
..6FF........... | ||
................ | ||
................`] | ||
); | ||
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const levels = [ | ||
map` | ||
... | ||
.p. | ||
...`, | ||
map` | ||
... | ||
.p. | ||
s.a`, | ||
map` | ||
... | ||
.z. | ||
s.a`, | ||
map` | ||
... | ||
.z. | ||
sia`, | ||
] | ||
setMap(levels[0]) | ||
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addText("w to continue", { | ||
x: 3, | ||
y: 1, | ||
color: color`0` | ||
}) | ||
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onInput("w", () => { | ||
clearText() | ||
addText("play with a", { | ||
x: 3, | ||
y: 1, | ||
color: color`0` | ||
}) | ||
onInput("w", () => { | ||
clearText() | ||
setMap(levels[1]) | ||
addText("feed with s", { | ||
x: 3, | ||
y: 1, | ||
color: color`0`, | ||
}) | ||
}); | ||
}); | ||
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onInput("a", () => { | ||
clearText() | ||
playTune(melody) | ||
/* play */ | ||
play = play+1; | ||
addText("played: "+ play, { | ||
x: 3, | ||
y: 1, | ||
color: color`7` | ||
}) | ||
}); | ||
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onInput("s", () => { | ||
playTune(melody) | ||
/* feed */ | ||
feed = feed+1; | ||
addText("fullness: "+ feed, { | ||
x: 3, | ||
y: 3, | ||
color: color`5` | ||
}) | ||
}); | ||
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/* evolve */ | ||
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onInput("s", () => { | ||
if (feed = 3) { | ||
playTune(levelup) | ||
setMap(levels[2]) | ||
clearText() | ||
addText("new features!", { | ||
x: 3, | ||
y: 1, | ||
color: color`0` | ||
}) | ||
addText("press i", { | ||
x: 3, | ||
y: 3, | ||
color: color`0` | ||
}) | ||
} | ||
}); | ||
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onInput("i", () => { | ||
playTune(levelup) | ||
clearText() | ||
setMap(levels[3]) | ||
/* health */ | ||
health = 1; | ||
addText("health: "+ health, { | ||
x: 3, | ||
y: 3, | ||
color: color`5` | ||
}) | ||
}); | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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afterInput(() => { | ||
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}) |
6664eab
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Successfully deployed to the following URLs:
sprig – ./
sprig.hackclub.com
gamelab.hackclub.com
sprig-beta.hackclub.dev
sprig-git-main.hackclub.dev