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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
*/ | ||
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const player = "p" | ||
const wall = "c" | ||
const goal = "e" | ||
const background = "b" | ||
const melody = tune` | ||
112.78195488721805: E4-112.78195488721805 + G4-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805, | ||
112.78195488721805: G4-112.78195488721805 + B4-112.78195488721805, | ||
112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805, | ||
112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: G4-112.78195488721805 + B4-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805, | ||
112.78195488721805: B4-112.78195488721805 + D5-112.78195488721805, | ||
112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805, | ||
112.78195488721805: G5-112.78195488721805 + B5-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: E5-112.78195488721805 + G5-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: C4-112.78195488721805 + E4-112.78195488721805, | ||
112.78195488721805, | ||
112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805, | ||
112.78195488721805: G4-112.78195488721805 + E4-112.78195488721805, | ||
112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805, | ||
112.78195488721805: C5-112.78195488721805 + E5-112.78195488721805, | ||
112.78195488721805: B4-112.78195488721805 + D5-112.78195488721805 + G5-112.78195488721805 + B5-112.78195488721805, | ||
112.78195488721805: A4-112.78195488721805 + C5-112.78195488721805 + F5-112.78195488721805 + A5-112.78195488721805, | ||
112.78195488721805: G5-112.78195488721805 + E5-112.78195488721805 + B4-112.78195488721805 + G4-112.78195488721805 + B5-112.78195488721805, | ||
112.78195488721805: F5-112.78195488721805 + D5-112.78195488721805 + A4-112.78195488721805 + F4-112.78195488721805 + A5-112.78195488721805, | ||
112.78195488721805: E5-112.78195488721805 + C5-112.78195488721805 + G4-112.78195488721805 + E4-112.78195488721805 + G5-112.78195488721805, | ||
112.78195488721805: D5-112.78195488721805 + B4-112.78195488721805 + F4-112.78195488721805 + D4-112.78195488721805 + F5-112.78195488721805, | ||
112.78195488721805: C5-112.78195488721805 + A4-112.78195488721805 + E4-112.78195488721805 + C4-112.78195488721805 + E5-112.78195488721805, | ||
112.78195488721805: D5-112.78195488721805 + B4-112.78195488721805 + G4-112.78195488721805 + D4-112.78195488721805` | ||
const move = tune` | ||
37.5: B4-37.5, | ||
37.5: D5-37.5, | ||
37.5: G4-37.5, | ||
1087.5` | ||
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setLegend([ player, bitmap` | ||
..000000000000.. | ||
..000000000000.. | ||
0066666666666600 | ||
0066006666006600 | ||
0066006666006600 | ||
0066006666006600 | ||
0066006666006600 | ||
0066666666666600 | ||
0066666666666600 | ||
0066666666666600 | ||
0060666666660600 | ||
0060066666600600 | ||
0066000000006600 | ||
0066666666666600 | ||
..000000000000.. | ||
..000000000000..` ], [ wall, bitmap` | ||
3333303333303333 | ||
3333303333303333 | ||
0000000000000000 | ||
3303333303333303 | ||
3303333303333303 | ||
0000000000000000 | ||
3333303333303333 | ||
3333303333303333 | ||
0000000000000000 | ||
3303333303333303 | ||
3303333303333303 | ||
0000000000000000 | ||
3333303333303333 | ||
3333303333303333 | ||
0000000000000000 | ||
3303333333303333` ], [ goal, bitmap` | ||
CC000222000222.. | ||
CC000222000222.. | ||
CC000222000222.. | ||
CC222000222000.. | ||
CC222000222000.. | ||
CC222000222000.. | ||
CC000222000222.. | ||
CC000222000222.. | ||
CC000222000222.. | ||
CC.............. | ||
CC.............. | ||
CC.............. | ||
CC.............. | ||
CC.............. | ||
CC.............. | ||
CC..............` ], [ background, bitmap` | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111 | ||
1111111111111111`]) | ||
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setSolids([player, wall]) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
cpcccccccc | ||
c....c...c | ||
c.cccc.c.c | ||
c......c.c | ||
c.c.cccc.c | ||
c.c.ccc..c | ||
c.c...c.cc | ||
c.ccc.c..c | ||
c...c.cc.c | ||
ccccccccec`, | ||
map` | ||
cccccccpccccccc | ||
c.....c.......c | ||
c.ccc.ccccccc.c | ||
c.c.c.c.....c.c | ||
c.c.c.c.ccc.c.c | ||
c.c.c.c.c.....c | ||
c.c.ccc.ccccccc | ||
c.c...........c | ||
c.ccc.ccccccc.c | ||
c.....c.....c.c | ||
c.ccccc.c.c.c.c | ||
c.c.....c.c.c.c | ||
c.ccc.ccccc.c.c | ||
c...c...c.....c | ||
ccccccceccccccc`, | ||
map` | ||
ccccccccccpccccccccc | ||
c...c....c.........c | ||
c.c.c.cc.ccccccccc.c | ||
c.c.c.c.....c....c.c | ||
c.c.c.c.c.c.c.cccc.c | ||
c.c.c.c.c.c.c......c | ||
c.c...c.c.c.c.cccccc | ||
c.ccccc.c.c...c....c | ||
c.....c.c.ccc.cccc.c | ||
c.ccc.c.c...c......c | ||
c.c...c.ccc.cccccc.c | ||
c.c.c.c...c......c.c | ||
c.c.ccccc.cc.c.c.c.c | ||
c.c.c...c..c.c.c.c.c | ||
c.c...c.cccccc.c.c.c | ||
c.ccc.c.c....c.c.c.c | ||
c.....c.cccc.c.c.c.c | ||
ccccccc.cccc.c.c.c.c | ||
c..........c.c.c...c | ||
cccccccccceccccccccc`, | ||
map` | ||
cccccccccccccccccccc | ||
c........c.........c | ||
c.cccc.cccccc.cccc.c | ||
c.c....c......cccc.c | ||
c.c.cc.ccccccccccc.c | ||
c.c.c...c.ccc.cccc.c | ||
c.c.c.c.c.....cccc.c | ||
c.c.c.ccccccc.cccc.c | ||
c.c.c.........cccc.c | ||
c.c.ccccccccc.cccc.c | ||
c.c...c.......cccc.c | ||
c.ccccccccccc.cccc.c | ||
c.c.........c.cccc.c | ||
c.c.ccc.c.c.c.cccc.c | ||
c.c...c.c.c.c......c | ||
e.c.c.c.c.c.cccccc.c | ||
c.c.c.c.c.c........c | ||
c.c.ccc.c.cccccccc.c | ||
c.c.....c..........p | ||
cccccccccccccccccccc`, | ||
map` | ||
cccccccccccccccccccc | ||
c...c....c.........c | ||
c.c.c.cc.ccccccccc.c | ||
c.c.c.c.....c....c.c | ||
c.c.c.c.c.c.c.cccc.c | ||
c.c.c.c.c.c.c......p | ||
c.c...c.c.c.c.cccccc | ||
c.ccccc.c.c...c....c | ||
c.....c.c.ccc.cccc.c | ||
c.ccc.c.c...c......c | ||
c.c...c.ccc.cccccc.c | ||
c.c.c.c...c......c.c | ||
c.c.ccccc.cc.c.c.c.c | ||
c.c.c...c..c.c.c.c.c | ||
c.c...c.cc.ccc.c.c.c | ||
c.ccc.c.c....c.c.c.c | ||
c.....c.cccc.c.c.c.c | ||
ccccccc.cccc.c.c.c.c | ||
c........c...c.c...c | ||
cccccccccceccccccccc`, | ||
] | ||
setBackground(background) | ||
setMap(levels[level]) | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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onInput("w", () => { | ||
getFirst(player).y += -1 | ||
playTune(move) | ||
}) | ||
onInput("a", () => { | ||
getFirst(player).x += -1 | ||
playTune(move) | ||
}) | ||
onInput("s", () => { | ||
getFirst(player).y += 1 | ||
playTune(move) | ||
}) | ||
onInput("d", () => { | ||
getFirst(player).x += 1 | ||
playTune(move) | ||
}) | ||
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afterInput(() => { | ||
// count the number of tiles with goals | ||
const targetNumber = tilesWith(goal).length; | ||
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// count the number of tiles with goals and boxes | ||
const numberCovered = tilesWith(goal, player).length; | ||
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if (numberCovered === targetNumber) { | ||
// increase the current level number | ||
level = level + 1; | ||
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const currentLevel = levels[level]; | ||
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// make sure the level exists and if so set the map | ||
if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
addText("you win!", { y: 4, color: color`2` }); | ||
playTune(melody, 3) | ||
} | ||
} | ||
}); | ||
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