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New Game #1304

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Dec 22, 2023
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235 changes: 235 additions & 0 deletions games/move_the_rocks.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,235 @@
const player = "p";
const wall = "w";
const gold = "g";
const trap = "t";
setLegend(
[ player, bitmap`
................
................
.......000......
.......000......
.......000......
.......000......
........0...0...
........0...0...
....000000000...
....0..000......
....0..000......
.......000......
.......0.0......
.......0.0......
.....000.000....
................` ],
[ wall, bitmap`
................
.....LLLL.......
...LL...LLLLL...
..L..L..L...LL..
..L..L..LLLLLL..
..L..L......LL..
..L..LL.LL..LL..
..L...LLLL.LLL..
..LL..L..LLLLL..
...LL....LLLL...
....LLLLLL......
................
................
................
................
................` ],
[ gold, bitmap`
................
................
................
................
..9C7C7CCCCC7...
..CCC6C6C696C...
..7C9CCC796CC...
..6CCC79C7CC6...
..9C6C6C6C96C...
..7CCC7C7C799...
..6C6C6C6CCC6...
..9CCC9C9C9CC...
................
................
................
................` ],
[trap,bitmap`
................
................
................
....DDDDDDD.....
...D4444444D....
..D44DDDDD44D...
..D4D44444D4D...
..D4D4DDD4D4D...
..D4D4DDD4D4D...
..D4D44444D4D...
..D44DDDDD44D...
...D4444444D....
....DDDDDDD.....
................
................
................`]
)
const player_x = player.x
const trap_x = trap.x
setSolids([player,wall])
const walk = tune`
370.3703703703704: B4-370.3703703703704,
11481.481481481482`
const win = tune`
147.05882352941177: B4~147.05882352941177,
147.05882352941177: G4~147.05882352941177,
147.05882352941177: A4~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: B4~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: B4~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: E5~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: E5~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: A4~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: E5~147.05882352941177,
147.05882352941177: G5~147.05882352941177,
147.05882352941177: E5~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: A4~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177,
147.05882352941177: E5~147.05882352941177,
147.05882352941177: G5~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: B4~147.05882352941177,
147.05882352941177: D5~147.05882352941177,
147.05882352941177: C5~147.05882352941177,
147.05882352941177: F5~147.05882352941177,
147.05882352941177: A4~147.05882352941177`
let level = 1;
const levels = [
map`
....
....
....
....`,
map`
w.
gw
wt
pt`,
map`
w.w
wg.
.ww
p.t`,
map`
gt.w
twtw
wwwt
.pw.`,
map`
ptww
wwgt
tw.w
.tww`,
map`
.gtw
wtww
twwt
tpw.`,
map`
w.g.
www.
..w.
.wpw`,
map`
wtwp
gwtw
twwt
w.t.`,
map`
..ttg
wwwwt
ttwtw
w.wwt
pwtt.`,
map`
.w.wg
w.ww.
.wpw.
.ww..
.....`,
map`
.ww.g
wt.wt
twtww
wtwtt
.wpww`
]

setMap(levels[level])

setPushables({
[ player ]: [wall]
})

onInput("s", () => {
getFirst(player).y += 1
playTune(walk)
})
onInput("w", () => {
getFirst(player).y -= 1
playTune(walk)
})
onInput("d", () => {
getFirst(player).x += 1
playTune(walk)
})
onInput("a", () => {
getFirst(player).x -= 1
playTune(walk)
})
onInput("k", () => {
setMap(levels[level])
})
const traps = tilesWith(trap)
onInput("j", () => {
getFirst(trap).remove();

})
let restart = 0
afterInput(() => {
clearText()
if (restart === 0){
addText("Get the Treasure!", {y: 11, color: color`6` });
addText("Press k to Restart", {y: 13, color: color`6` });
}
const goldnum = tilesWith(gold).length;
const playergold = tilesWith(player, gold).length;
if (goldnum === playergold) {
level = level + 1;
clearText()
const currentLevel = levels[level];
if (currentLevel !== undefined) {
setMap(currentLevel);
} else {
addText("You Win!", {y: 5, color: color`H` });
playTune(win, Infinity)
}
}
const playertrap = tilesWith(player, trap).length;
if (playertrap> 0) {
setMap(levels[0]);
clearText()
addText("You lose!", {y: 5, color: color`H` });
addText("Destroy the traps!", {y: 8, color: color`H` })
level = 1
restart = 1
}
})
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