Skip to content

hanyangl5/OpenGL-Renderer

Repository files navigation

real-time renderer based on OpenGL

  • Deferred Shading Pipeline
  • physically based shading model for opaque material
  • real time shadowing algorithm, shadow mapping and percentage closer filtering

RENDERING PIPELINE

Shadow Map Pass -> Geometry Pass -> Deferred Lighting Pass -> Tone Mapping Pass -> FXAA Pass

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages