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SynMustache is a Delphi implementation of the Mustache template language.

Presentation

  • SynMustache is the first Delphi implementation of Mustache, supporting Delphi 6 up to Delphi 10 Seattle (and FPC/Lazarus compilation);
  • It has a separate parser and renderer (so you can compile your templates ahead of time);
  • The parser features a shared cache of compiled templates;
  • It passes all official Mustache specification tests - including all weird whitespace process;
  • External partials can be supplied as TSynMustachePartials dictionaries;
  • {{.}}, {{-index}} and {{"some text}} pseudo-variables were added to the standard Mustache syntax;
  • {{#-first}}, {{#-last}} and {{#-odd}} pseudo-sections were added to the standard Mustache syntax;
  • {{helperName value}} Expression Helpers were added to the standard Mustache syntax;
  • {{if value<=>value}} Expression Helper for conditional sections;
  • Internal partials can be defined via {{<partial}} - also a nice addition to the standard Mustache syntax;
  • It allows the data context to be supplied as JSON or our TDocVariant custom variant type;
  • Almost no memory allocation is performed during the rendering;
  • It is natively UTF-8, from the ground up, with optimized conversion of any string data;
  • Performance has been tuned, with benefit from SynCommons optimized code;
  • Each parsed template is thread-safe and re-entrant;
  • It follows the SOLID Open/Close principle so that any aspect of the process can be customized and extended (e.g. for any kind of data context);
  • It is perfectly integrated with the other bricks of our mORMot framework, ready to implement dynamic web sites with true MVC design, and full separation of concerns in the views written in Mustache, the controllers being e.g. interface-based services;
  • API is flexible and easy to use.

Get It

The version here on GitHub should be in synch with our main repository.

In fact, this repository is a miror of the following files extracted from our Synopse Open Source code repository:

  • SynMustache.pas
  • SynCommons.pas
  • SynLz.pas
  • Synopse.inc
  • SynopseCommit.inc

Note that even if SynMustache is part of the mORMot Open Source framework, it is just one brick of it, so you can use this unit with any of your projects, without the need to use either the database, ORM, SOA or other features of mORMot.

If you download the whole mORMot source code, you do not need this separate package: ensure you get rid of any existing separated SynMustache installation, and use the units as available in the main mORMot trunk. This DMustache distribution/GitHub account targets only people needing an optimized Mustache template, without other mORMot features.

License

This library is part of the Open Source mORMot framework, so is released under the same disjunctive tri-license giving you the choice of one of the three following sets of free software/open source licensing terms:

  • Mozilla Public License, version 1.1 or later;
  • GNU General Public License, version 2.0 or later;
  • GNU Lesser General Public License, version 2.1 or later.

This allows the use of our code in as wide a variety of software projects as possible, while still maintaining copyleft on code we wrote.

Sample Code

Variables

First, we define our needed variables:

var mustache: TSynMustache;
    doc: variant;

In order to parse a template, you just need to call:

  mustache := TSynMustache.Parse(
    'Hello {{name}}'#13#10'You have just won {{value}} dollars!');

It will return a compiled instance of the template.

The Parse() class method will use the shared cache, so you won't need to release the mustache instance once you are done with it: no need to write a try ... finally mustache.Free; end block.

You can use a TDocVariant custom variant type (defined in SynCommons.pas) to supply the context data (with late-binding):

  TDocVariant.New(doc);
  doc.name := 'Chris';
  doc.value := 10000;

As an alternative, you may have defined the context data as such:

  doc := _ObjFast(['name','Chris','value',1000]);

Now you can render the template with this context:

  html := mustache.Render(doc);
  // now html='Hello Chris'#13#10'You have just won 10000 dollars!'

If you want to supply the context data as JSON, then render it, you may write:

  mustache := TSynMustache.Parse(
    'Hello {{value.name}}'#13#10'You have just won {{value.value}} dollars!');
  html := mustache.RenderJSON('{value:{name:"Chris",value:10000}}');
  // now html='Hello Chris'#13#10'You have just won 10000 dollars!'

Note that here, the JSON is supplied with an extended syntax (i.e. field names are unquoted), and that TSynMustache is able to identify a dotted-named variable within the execution context.

As an alternative, you could use the following syntax to create the data context as JSON, with a set of parameters, therefore easier to work with in real code storing data in variables (for instance, any string variable is quoted as expected by JSON, and converted into UTF-8):

  mustache := TSynMustache.Parse(
    'Hello {{name}}'#13#10'You have just won {{value}} dollars!');
  html := mustache.RenderJSON('{name:?,value:?}',[],['Chris',10000]);
  html='Hello Chris'#13#10'You have just won 10000 dollars!'

You can find in the mORMot.pas unit the ObjectToJSON() function which is able to transform any TPersistent instance into valid JSON content, ready to be supplied to a TSynMustache compiled instance.

If the object's published properties have some getter functions, they will be called on the fly to process the data (e.g. returning 'FirstName Name' as FullName by concatenating both sub-fields).

Sections

Sections are handled as expected:

  mustache := TSynMustache.Parse('Shown.{{#person}}As {{name}}!{{/person}}end{{name}}');
  html := mustache.RenderJSON('{person:{age:?,name:?}}',[10,'toto']);
  // now html='Shown.As toto!end'

Note that the sections change the data context, so that within the #person section, you can directly access to the data context person member, i.e. writing directly name

It supports also inverted sections:

  mustache := TSynMustache.Parse('Shown.{{^person}}Never shown!{{/person}}end');
  html := mustache.RenderJSON('{person:true}');
  // now html='Shown.end'

To render a list of items, you can write for instance (using the {{.}} pseudo-variable):

  mustache := TSynMustache.Parse('{{#things}}{{.}}{{/things}}');
  html := mustache.RenderJSON('{things:["one", "two", "three"]}');
  // now html='onetwothree'

The {{-index]}} pseudo-variable allows to numerate the list items, when rendering:

  mustache := TSynMustache.Parse(
    'My favorite things:'#$A'{{#things}}{{-index}}. {{.}}'#$A'{{/things}}');
  html := mustache.RenderJSON('{things:["Peanut butter", "Pen spinning", "Handstands"]}');
  // now html='My favorite things:'#$A'1. Peanut butter'#$A'2. Pen spinning'#$A+
  //          '3. Handstands'#$A,'-index pseudo variable'

Partials

External partials (i.e. standard Mustache partials) can be defined using TSynMustachePartials. You can define and maintain a list of TSynMustachePartials instances, or you can use a one-time partial, for a given rendering process, as such:

  mustache := TSynMustache.Parse('{{>partial}}'#$A'3');
  html := mustache.RenderJSON('{}',TSynMustachePartials.CreateOwned(['partial','1'#$A'2']));
  // now html='1'#$A'23','external partials'

Here TSynMustachePartials.CreateOwned() expects the partials to be supplied as name/value pairs.

Internal partials (one of the SynMustache extensions), can be defined directly in the main template:

  mustache := TSynMustache.Parse('{{<partial}}1'#$A'2{{name}}{{/partial}}{{>partial}}4');
  html := mustache.RenderJSON('{name:3}');
  // now html='1'#$A'234','internal partials'

Internationalization

You can define {{"some text}} pseudo-variables in your templates, which text will be supplied to a callback, ready to be transformed on the fly: it may be convenient for i18n of web applications.

By default, the text will be written directly to the output buffer, but you can define a callback which may be used e.g. for text translation:

procedure TTestLowLevelTypes.MustacheTranslate(var English: string);
begin
  if English='Hello' then
    English := 'Bonjour' else
  if English='You have just won' then
    English := 'Vous venez de gagner';
end;

Of course, in a real application, you may assign one TLanguageFile.Translate(var English: string) method, as defined in the mORMoti18n.pas unit.

Then, you will be able to define your template as such:

  mustache := TSynMustache.Parse(
    '{{"Hello}} {{name}}'#13#10'{{"You have just won}} {{value}} {{"dollars}}!');
  html := mustache.RenderJSON('{name:?,value:?}',[],['Chris',10000],nil,MustacheTranslate);
  // now html='Bonjour Chris'#$D#$A'Vous venez de gagner 10000 dollars!'

All text has indeed been translated as expected.

Some Links

We wrote a series of blog articles, about Mustache in general, and SynMustache unit in particular:

You can use also Synopse forums to obtain direct support from the developpers, or send your feedback.

The documentation is available as a single pdf file, if needed. Note that this pdf can be outdated, so you should better consult the "Mustache" part of the mORMot SAD pdf, which should be more accurate.

The Synopse team

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A Delphi implementation of the Mustache templating language

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