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Vulkan SDK in Windows CI #931

Vulkan SDK in Windows CI

Vulkan SDK in Windows CI #931

Workflow file for this run

name: testWindows
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Update all submodules
run: |
git submodule sync
git submodule update --init --recursive
# Setup Shaderc
- name: Setup Shaderc
run: |
vcpkg install shaderc --triplet x64-windows
vcpkg integrate install
shell: powershell
- name: Prepare Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: 1.3.275.0
vulkan-components: Vulkan-Headers, Vulkan-Loader
vulkan-use-cache: true
- name: Install HDF5
run: |
vcpkg install hdf5 --triplet x64-windows
vcpkg integrate install
shell: powershell
- name: Add vcpkg bin directory to PATH
run: |
echo "$env:VCPKG_INSTALLATION_ROOT\installed\x64-windows\bin" >> $GITHUB_PATH
shell: powershell
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DWERROR=YES -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Test
working-directory: ${{github.workspace}}/build/bin/release
run: ./rayx-core-tst -x