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tweak
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iandol committed Sep 13, 2024
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -17,7 +17,7 @@ open(t);
initialiseServer(t);
close(t);
```
* Add improved Rigid Body physics engine. We now use [dyn4j](https://dyn4j.org), an open-source Java 2D physics engine. `animationManager` is upgraded (previously it used my own simple physics engine, which couldn't scale to many collisions). Opticka uses degrees, and we do a simple mapping of degrees > meters, so 1deg stimulus is a 1m object.Test it with:
* Add improved Rigid Body physics engine. We now use [dyn4j](https://dyn4j.org), an open-source Java 2D physics engine. `animationManager` is upgraded (previously it used my own simple physics engine, which couldn't scale to many collisions). Opticka uses degrees, and we do a simple mapping of degrees > meters, so 1deg stimulus is a 1m object.Test it with: \
```matlab
sM = screenManager();
b = imageStimulus('size',4,'filePath','moon.png',...
Expand All @@ -36,7 +36,7 @@ for i = 1:60
flip(sM); % flip the screen
step(aM); % step the simulation
end
```
```
* Improve touchManager to better use the rigid body animations with touch events. You can now finger-drag and "fling" physical objects around the screen.
* add Procedurally generated polar checkerboards: `polarBoardStimulus`, and improved polar gratings to mask with arc segments: `polarGratingStimulus`.
* added new stimulus: `dotlineStimulus` - a line made of dots.
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