-
-
Notifications
You must be signed in to change notification settings - Fork 182
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fixes for Quest Accounts Panel showing Desktop version #575
Conversation
I am hoping this fixes the two reported issues although it's still not logging into Google. I think that's because builds from PRs don't have access to secrets and logcat seems to show a failure with oAuth so it's at least attempting to make the request. One issue seems to stem back to the i18n work - some of the prefab overrides on the PopUpWindow_Accounts_Mobile had been lost so it was behaving like PopUpWindow_Accounts The other issue was related to the Labs panel although @mikeskydev reported that it didn't open for him - for me the issue was that I got the desktop version rather than the mobile version. I've rewritten some of the panel opening logic which had got a bit murky. |
This PR was built from a branch, so it has the secrets. Only PRs from forks (e.g.,the IxxyXR repo) don't have access to the secrets. |
hmmmm. in which case i'll need to dig deeper. |
I'm a bit stuck here. Just tested #548 which was the PR merged directly before #549 - and the problem is still there. So it wasn't #549 I found an discrepancy relating to changes made in the i18n merge but that didn't fix it. Still looking but if you get a chance to look, let me know if you have any ideas. I guess a manual bisect might be the next thing. |
Previous comment was meant for @mikeskydev ... |
@andybak Yeah, it shows one of the option windows when it shouldn't right? that's fine, just the error I was seeing when testing was that clicking 'sign in' prompted to remove headset. if it's back to the other bug, that's fine, i'll tackle that seperately! |
I just compared to pre 1.0 and there were a few differences in which game objects were visible initially. I've pushed a change that fixes this |
Authentication appears to be a different issue, so i'm happy for this to be merged in the meantime |
No description provided.