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Henry: a children's game

Javascript Project Proposal: Henry game simulator

Live Site

Background

Henry is a memory game using sound instead of images. The original game is on a 4x4 grid and has the option for practice, single, and multi-person play. Each cell on the grid corresponds with a randomized sound. When the game is in play, the player plays the next sound in the queue and attempts to locate that same sound on the grid. When a matching sound is found, the cell lights up. The game ends when a player matches 4 sounds in a line, either horizontal, vertical, or diagonal.

To start the game, the player must first choose their setting: practice, single, or multiplayer. Players must press the “start” button, which shuffles the sounds in the grid. On each turn, a player will hit the “Henry” button, which plays the sound the player must locate. For multiplayer games, each player gets one guess before the end of their turn.

Functionality & MVP

With this Henry simulator, users will be able to:

  • Select which game style to play in (practice or multiplayer)
  • Start or reset the game board
  • Play sounds through the Henry button
  • Select squares that play sounds and light up if matched
  • Win the game by matching 4 sounds in a line

In addition, this project will include:

  • An About modal describing the background and rules of the game
  • A production README

Wireframes

This app will consist of a single screen with game board, game controls, and nav links to the Github, my LinkedIn, and the About modal. Game controls will include Start/Reset, Henry, and grid cell buttons. On the left, three clickable shapes will be used to choose type of play: practice (player 1 plays all turns), multiplayer (players 1 and 2 switch between turns), or single-player (player 1 plays against an AI, Bonus Feature). On the right, there will be three (or more) clickable visually interesting color schemes to toggle between (Bonus Feature).

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Architecture and Technologies

This project will be implemented with the following technologies:

  • JavaScript for overall structure,
  • HTML/CSS for rendering,
  • Webpack to bundle scripts,
  • Canvas.js also for overall structure,
  • ___ to deal with sound clips.

In addition to the entry file, there will be three main scripts involved in this project:

Board.js will handle the logic for determining matched vs. unmatched squares as well as sound randomization.

Game.js will handle the logic behind what defines a turn as well as the win conditions.

Cell.js will handle the logic and state behind each of the matchable sound-aligned squares.

Implementation Timeline

Day 1: Setup all necessary Node modules, including getting webpack up and running. Write a basic entry file and outline for three main scripts, above. Goals for the day:

  • Gather sound clips
  • Figure out how to implement sound clips.

Day 2: Dedicate this day to building out cell.js and board.js. Including appropriate CSS. Goals for the day:

  • Complete the cell.js module.
  • Make each cell clickable and render random sound
  • Make Henry button cycle through random noises that have not already been matched

Day 3: Build out game.js. Goals for the day:

  • Make sure multiplayer settings work properly
  • Make sure practice settings work properly
  • Make sure game understands win criteria

Day 4: Finish up all loose ends. Install the controls for the user to interact with the game. Style the frontend, making it polished and professional. Goals for the day:

  • If time permits, AI player for single player gameplay function
  • If time permits, format multiple color schemes

Bonus features

  • Add single-player game, which would include an AI opponent
  • Add multiple choices for starting states that are interesting

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A children's game

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