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Two Classes use to create custom head with Spigot Api

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CustomHeads

This is 2 classes to create heads with custom effects for minecraft plugin.

How to Use

-Add classes to your plugin java project

-In your onEnable method you need to add :

HeadsManager headManager = new HeadsManager();

headManager.register();

Create Custom Head

You must create a class extends CustomHead and implement Listener

public class TestHead extends CustomHead implements Listener {
 //Your Code
}

You must add constructor like this

public TestHead(){
 super("test",          "iglee42");
 //   Name of the head | Name of the player for the head skin
}

You can redefine methods :

  • activate() called when player use the head (right click)

  • desactivate() called when player finish use the head ( called when an other head is already activated)

Example:

@Override
public void activate(Player p){
  super.activate(p);
  p.sendMessage("§aYou activate the head :" + this.getName());
}

@Override
public void desactivate(Player p){
  super.desactivate(p);
  p.sendMessage("§cYou desactivate the head :" + this.getName());
}

Note : super.activate() & super.desactivate() must be present if you rewrite methods !

Methods are at your disposal :

  • isActivated(player) return if the head is activated for the player

  • getName() return the name of the head

  • getHeadName() return the name of the player with the skin of the head

  • build() return the itemstack of the head

You can use events of bukkit in your head

Example :

@EventHandler
public void onBlockBreak(BlockBreakEvent event){
 if (event.getBlock().getType() == Material.TNT){
  CustomHead h = HeadsManager.activatedHead.get(event.getPlayer());
  h.desactivate(event.getPlayer());
  event.getBlock().getLocation().getWorld().createExplosion(event.getBlock().getLocation(),10.0f);
 }
}

To finish you must register head

headManager.addHead(new TestHead());

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Two Classes use to create custom head with Spigot Api

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